2.00.01 to 2.50.01
Build 2.50.01
Official release
Date - 14 May 2014
New features
Support for 3ds Max 2015;
VRayProxy: Support for Alembic 1.5;
Added VRayBumpMtl material that allows to add bump to any other material;
Modified features
VRayMultiSubTex: Added an option to preserve the alpha of the sub-textures;
VRayProxy: Make the "Animation offset" parameter animatable;
Bug fixes
V-Ray loses its license when RPManager is running;
V-Ray RT: The SettingsCurrentFrame was not exported in .vrscene files;
V-Ray RT GPU: Fixed crash with static geometry rendering;
VRayCarPaintMtl and VRayFlakeMtl: Wrong material name in info message in 3ds Max 2013 and later;
VRayDisplacementMod: Fixed a very slow rendering when Noise texture with animated parameter was used;
VRayDistanceTex: Setting tex_inside_separate_on:true for a VRayDistanceTex constructor from MAXScript causes system exception;
VRayExtraTex: Cloning VRayExtraTex element didn't clone the include/exclude list;
VRayIES: Fixed a rare crash when loading scenes with VRayIES;
VRayIES: Fixed crash after VRayIES light was created in 3D snap mode and 3ds Max was Reset;
VRaySphereFade: Could not edit the gizmo objects list through MAXScript;
VRayToon: Could not edit the exclude list through MAXScript;
VRayLightMtl: Fixed random lighting between renderings with DirectIllumination and CompensateExposure on;
Fixed truncated error messages in the V-Ray log for missing textures in 3ds Max 2013 and later;
Increase the max stdio file handles to the maximum possible (2048) on 3ds Max startup;
Some bake elements has duplicate class names of other plugins;
The V-Ray caustics Auto save option is errorneously named casutics_autoSave in MAXScript;
VRScene exporter didn't work for SSS2 materials;
Build 2.40.04
Official release
New features
Support for 3ds Max 2014;
V-Ray RT: Support for MultiScatter instancing;
V-Ray RT: Support for Phoenix FD 2.1;
Modified features
V-Ray: Changed default settings of VFB's sRGB button, "Don't affect colors" option and "Gamma" value to suit Linear Workflow from the start;
VRayCarPaint: Added support for displacement texture channel;
VRayHDRI: Made file open dialog to remember the last used file type filter;
VRayHDRI: The image file is now reloaded if it had been changed outside 3ds Max;
VRayMtl: Added Self-illumination slot;
Raw OpenEXR files now have ZIPS compression by default;
Bug fixes
VRayProxy: Objects pointing to vrmesh files without extension did not render;
V-Ray RT: Fixed crash when a texmap is attached to an disabled environment override slot;
V-Ray RT: Fixed error during initialization when Auto update bitmaps is enabled;
V-Ray RT: Fixed wrong DOF with physical camera;
V-Ray RT GPU: Fixed crash with materials with mapped IOR;
VRayIESLight: Fixed issue causing wrong override shape dimensions when loading, if the previous scene had different units setup;
VRayMultiSubTex: Fixed issue preventing drag and drop operations for subtex with index greater than 20;
VRayPTex: Fixed a crash at the end of a rendering;
V-Ray Light Lister: Fixed error in 3ds Max 2014;
Build 2.40.03
Official release
Bug fixes
VRayMtl: Incorrect render of translucency;
VRayProxy: Fixed crashes when rendering proxies with point clouds and motion blur enabled;
V-Ray RT GPU: Light portals did not render correctly;
V-Ray RT GPU: VRayMtl opacity mapped with VRayColor texture did not work;
Build 2.40.02
Official release
Bug fixes
VRayProxy: Fixed crashes when rendering proxies with point clouds;
VRayProxy: Added an option whether to use point clouds if present in the .vrmesh file;
VRayLight: Clicking the center of the light selected the line between the light and the target rather than the light itself;
VFB: Fixed mixed language interface issue when rendering through BackBurner;
Hair&Fur: Fixed crash at the end of the rendering with 3ds Max 2013 (unfortunately this reintroduces a memory leak);
VRayFur: The level of detail parameters should use display units;
Build 2.40.01
Official release
Date - 21 January 2013
New features
VRayHairFarmMod: Added support for rendering HairFarm 2.0 with V-Ray;
VRayProxy: Support for Alembic .abc files;
V-Ray RT: Support for instancing;
V-Ray RT: Support for Forest Pro instancing;
V-Ray RT CPU: Faster update when adjusting VRayLights;
V-Ray RT GPU: CUDA speed optimizations and optimizations for GK110 cards;
V-Ray RT GPU: Support for the ColorCorrection texture;
V-Ray RT GPU: Support for the Mix texture;
Modified features
V-Ray: Added include/exclude object lists for different color channels to the MultiMatte render element;
V-Ray: Added option to the VRayExtraTex render element to avoid auto-renaming the element when the texture is changed;
V-Ray: Default memory limit for dynamic geometry changed to 4000 MB for x64 versions;
V-Ray: Fixed issue that was slowing down multi-core rendering for VRayProxy objects;
V-Ray: Optimized multi-core rendering for OpenEXR textures;
V-Ray: Optimized unnecessary velocity calculations when no velocity channel is needed;
V-Ray: V-Ray components now register in the respective menus across different language 3ds Max builds;
V-Ray RT CPU: Added support for VRayHairMtl;
V-Ray RT CPU: Added support for VRayFur;
V-Ray scene converter: Added mr_Sun/mr_Sky lights in export to VRaySun/VRaySky respectively;
V-Ray scene exporter: Added subdivided geometry export;
VRayEdgesTex: Improved the round corners algorithm;
VRayAmbientLight: Made some of the parameters animated;
VRayFur: Added "Level Of Detail" option to reduce geometry along the distance from the camera;
VRayHDRI: Added "Color space" section and moved the "Gamma" option there;
VRayIESLight: Added an option to override the IES shape;
VRayIESLight: Made selecting both the light and it's target when clicking on the line between them;
VRayLight: Added a preview of the "directionality" parameter of VRayLights in the viewports;
VRayLight: Added "targeted" option for rectangle VRayLights;
VRayLight/VRayIESLight: Added textured lighting in Nitrous viewport, for Dome light enabled by an environment variable VRAY_DOME_VIEWPORT=1;
VRayMeshGeom: The sample plugin was extended to create V-Ray Standalone shaders on the fly;
VRayMtl: Made "Fog color" mappable;
VRayMtl: Made reflections to affect the alpha of matte objects;
VRayMtlGLSL: Added ability to save and load compiled shaders;
VRayMtlGLSL: Added cubemap texture support;
VRayMtlGLSL: Added viewport color parameter;
VRayMtlGLSL: Added vr_brdf_light builtin BRDF support;
VRayProxy: Support for flipping of Z/Y axis;
VRayProxy: Support for visibility lists for .vrmesh and .abc files;
VRaySphereFade: Added support for box and cylinder gizmos;
ply2vrmesh: Added option to specify the name of the velocity attribute (-velocityAttrName);
ply2vrmesh: Added support for .hclassic and .bhclassic files produced by Houdini 12;
ply2vrmesh: Added support for color sets from .bgeo files;
ply2vrmesh: Added support for exporting the face and vertex normals in .geo and .bgeo files;
ply2vrmesh: Added ability to store the V-Ray user attributes when creating a proxy;
Bug fixes
Hair&Fur: Fixed crash when lit by VRayLightMtl with Direct Illumination on;
Hair&Fur: Fixed incorrect result with VRayHairInfoTex texture in "Position along strand" mode;
Hair&Fur: Fixed random swap of custom materials between different Hair&Fur modifiers when reloading a scene;
Hair&Fur: Fixed memory leak after rendering a frame since V-Ray 2.3;
imapviewer: Fixed crash when incrementally loading irradiance maps;
V-Ray: Enabled by default all channels in the MultiMatte render element;
V-Ray: Fixed crash when pressing the "Remove" button in the VRayLightSelect element with empty lights list;
V-Ray: Fixed export of objects with ':' in the names, failing to compose file name;
V-Ray: Fixed incorrect normals for ParticleFlow systems with ShapeInstance where the instanced object has explicit normals;
V-Ray: Fixed issue causing random crashes when updating material swatches with VRayCarPaintMtl material or bitmap textures;
V-Ray: Fixed issue causing white edges on matte objects lit with 3ds Max lights with area shadows;
V-Ray: Fixed issue with V-Ray object properties not applied when changing more than one at a time;
V-Ray: Fixed misspelled "caustics_autoSave" maxscript property;
V-Ray: Fixed some warnings that appeared incorrectly due to 3ds Max 2013 Unicode support;
V-Ray: Fixed standard lights' "Atmosphere shadows" option of doesn't work properly with area VRayShadows;
V-Ray: Fixed UI issue with MultiMatte render element RGB channel names;
V-Ray: Fixed V-Ray materials' to appear in the respective categories in the material editor;
V-Ray RT: Fixed Maxscript access for .warn_unsupported property;
V-Ray RT: Fixed VRayBlendMtl as coat of another VRayBlendMtl to render properly;
V-Ray RT: Mirroring instance of VrayIES light using Offset spinner while running RT sent the light to wrong coordinates;
V-Ray RT: GI multipliers by object which are greater than 1.0 were not working in RT;
V-Ray RT CPU: Fixed artifacts in layered materials;
V-Ray RT GPU: Fixed calculations precision on CUDA and OpenCL rendering causing artifacts;
V-Ray RT GPU: Fixed crash with 8-bit texture mode and light textures;
V-Ray RT GPU: Fixed OpenCL issue with wrong transparent shadows with motion blur;
V-Ray RT GPU: Fixed OpenCL issue with motion blurred dome lights;
V-Ray RT GPU: Scaled IES lights produced different result from the production renderer;
V-Ray scene exporter: Fixed photometric lights conversion to IES lights;
V-Ray scene exporter: Fixed Render Elements manager retrieval when selected ActiveShade rendering;
VFB: Fixed issue with multithreaded ICC profiles loading, that could cause either miscalculations or crash;
VRayCarPaint/VRayFlakesMtl: Fixed issue with the flakes layer not respecting the global reflection depth limit;
VRayDisplacementMod: Fixed crash when "Edge length" option is set to 0,0;
VRayDisplacementMod: Fixed incorrect displacement result on mirrored geometry when using Noise modifier and motion blur;
VRayDistanceTex: Fixed to work as bump map;
VRayFlakesMtl: Fixed wrong buckets when rendering with DMC sampler;
VRayGLSLMtl: GLSL materials were receiving no GI when evaluating shaders executed in light loop mode;
VRayHairMtl: Fixed random crash in case when applied to normal geometry;
VRayHairMtl: Optimized material sampling;
VRayIESLight: Fixed an issue preventing the light to be selected in the viewport with no IES profile assigned;
VRayIESLight: Fixed "Autogrid" option in creation mode;
VRayIESLight: Fixed crash when setting ies profile through MAXScript;
VRayLensEffects: Fixed issue with remaining render elements in the VFB when the effect is deleted;
VRayLight: 3ds Max crash with dome light;
VRayLight: Fixed incorrect tab order of UI controls;
VRayLight: Fixed issue causing the UI to disappear when switching the light type in 3ds Max 2013;
VRayLight: Fixed issue causing the UI to malfunction when toggling "enable HW lighting" during creation;
VRayLight/VRayIESLight: Fixed issue with enabling/disabling Nitrous viewport lighting;
VRayLight/VRayPhysicalCamera: Fixed issue with instanced targeted Vray cameras and lights causing flickering of "target distance" parameter;
VRayLightMtl: Fixed issue when in X-Ref'd scene with direct illumination mode on;
VRayMtl: Fixed "Affect shadows" option to work with enabled caustics;
VRayEnvironmentFog: The "fog height" parameter could not take negative values;
VRayOrnatrixMod: Fixed issue concerning hairs collections with varying number of guide points per strand;
VRayPhysicalCamera: Fixed the "Horizontal offset" and "vertical offset" options showing different result in the viewport and the render;
VRayPhysicalCamera: Fixed issue with animated zoom and motion blur;
VRayPlane: Fixed rendering with VRayBPTracer;
VRayStereoscopic: Fixed shade map improperly generated file names;
VRayBlendMtl: Displacement in the base material was not rendered;
VRayFastSSS2: Fixed artifacts when rendering point-cached motion-blurred geometry with displacement;
ply2vrmesh: Fixed crash during RealFlow .bin files conversion;
ply2vrmesh: Fixed crash when converting .obj file containing face definitions with negative indexes;
Build 2.30.01
Official release
Date - 28 April 2012
New features
Support for 3ds Max 2013;
Support for the new shading features of Hair&Fur in 3ds Max 2013;
VRayOrnatrixMod: support for Ornatrix 2.0;
Added a "Matte for reflection/refraction" option to the VRayWrapperMtl material and the V-Ray object settings;
V-Ray RT and V-Ray RT GPU: support for motion blur (transformation and deformation) both in ActiveShade mode and as a production renderer;
V-Ray RT GPU: added a CUDA engine, in addition to OpenCL (64-bit builds only; requires a Fermi or Kepler card and the newest nVidia drivers);
Modified features
VRayOrnatrixMod: support for Ornatrix thickness maps;
Added the possibility to specify a preview mesh for the vrayMeshExport MAXScript function;
Support for motion blur of V-Ray mesh lights;
Reduced memory usage and increased speed for dynamic geometry (proxies, displacement etc) in specific situations;
VRayHDRI: added crop/place options to VRayHDRI;
VRayHDRI: added Output and curves rollout to VRayHDRI;
vrimg2exr: added support for RLE compression method for OpenEXR files to vrimg2exr;
VFB: the V-Ray VFB ICC color correction now takes into account the gamma value from the Color Mapping settings of V-Ray;
VRayPTex: increased the default cache size for VRayPTex textures;
V-Ray scene converter: now converts IES lights and mr sun/sky in a Daylight system;
V-Ray RT GPU: support for sub-pixel filtering;
V-Ray RT GPU: ability to use full resolution textures;
V-Ray RT GPU: option to specify material texture bit depth to help control GPU memory usage;
Bug fixes
V-Ray materials saved as using Realistic viewport preview did not show up in the Direct3D viewports;
VRayOrnatrixMod: hair radius was clamped (very small values rendered thicker than they should);
VRayHairInfoTex: fixed invalid material colors;
VRayHairMtl: fixed occasional crashes;
VRaySimbiontMtl: fixed a crash when creating a VRaySimbiontMtl in the material editor in 3ds Max 2012;
Fixed crashes with Particle Flow and motion blur;
Fixed crashes with motion blur on meshes with changing topology;
V-Ray RT: VRaySoftBox texture didn't work in V-Ray RT;
V-Ray RT: "Reload" button in VRayHDRI did not work properly in 3ds Max 2009;
V-Ray RT: fixed a crash when closing the ActiveShade window with the "Auto update bitmaps" option enabled;
V-Ray RT: Crashes when scrubbing the time line with the ActiveShade window open;
V-Ray RT GPU: a VRaySun light illuminated the scene even if it was disabled;
Textures in the V-Ray environment slots did not show up in the Asset Tracker;
VRayLensEffects: fixed crashes in specific situations;
The V-Ray DR spawner did not work without administrator privileges;
VRayEnvironmentFog: fixed incorrect rendering with scaled mesh gizmos;
VRayEnvironmentFog: fixed issues interface issues when switching between different VRayEnvironmentFog effects;
VRayShadowMap: fixed artifacts when rendered with VrayEnvironmentFog;
VRayProxy: Proxy sequences loaded with '#' characters did not render with motion blur;
VFB: Rendering failed when any of the render effects was enabled and "Render to memory frame buffer" was turned off;
VFB: The "Show V-Ray VFB" command did nothing if the VFB was minimized;
VFB: Fixed UI freeze if compare mode was turned on in the VFB and the user tried to render;
VFB: When the VFB history was closed, it reopened on the next render;
VRayPTex: Fixed artifacts in the reflection render element when using VRayPtex textures;
imapviewer: fixed slowdown when merging light maps;
VRayColor2Bump: fixed an issue large render resolutions;
VRayDisplacementMod: fixed possible cracks between different subdivision levels when using subdivision displacement;
Build 2.20.01
Official release
Date - 4 December 2011
New features
VRayHairMtl specifically for fur and hair rendering;
VRayOrnatrixMod modifier for direct rendering of Ornatrix hair;
VRayHairInfoTex texture for additional hair shading effects;
VRayPTex texture provides support for PTex files;
MAXScript functions for access to the V-Ray VFB contents;
V-Ray RT: added "Real zoom" option to the ActiveShade quad menu to modify the rendered region (zoom, pan) directly in the ActiveShade window;
MetaSL support in VRayGLSLMtl and VRayGLSLTex;
Modified features
V-Ray RT GPU: initial support for VRayBlendMtl materials;
V-Ray RT GPU: rendering of VRayProxy objects;
V-Ray RT GPU: support for affect diffuse/specular/reflection for VRayLights;
V-Ray RT GPU: support for simple skylight portals;
V-Ray RT GPU: support for textured area and mesh lights;
V-Ray RT GPU: limited support for the Falloff map;
V-Ray RT GPU: support for Tiles and other procedural textures (through baking to bitmaps);
V-Ray RT: ability to use the 3ds Max bitmap proxy system for the ActiveShade;
V-Ray RT: support for 32-bit ActiveShade buffer;
V-Ray RT: add a "Reload" button for VRayHDRI that works with V-Ray RT;
Distributed rendering: option to specify a maximum number of render slaves;
Distributed rendering: when a slave completes a DR render, it will automatically try to join other running DR jobs;
ply2vrmesh: added support for .bgeo files in ply2vrmesh;
ply2vrmesh: added -info option to ply2vrmesh to print information about .vrmesh files;
Irradiance map format (*.vrmap) has changed - map files from V-Ray 2.20 cannot be opened by previous V-Ray versions;
imapviewer: added -incremental command-line option and "File > Incremental add" menu item for incremental merge of irradiance maps produced by V-Ray 2.20;
imapviewer: added ability to load and display light cache files;
VRayMtl: added "Affect channels" option for reflections;
VRayGLSL: split into a VRayGLSLTex texture and a VRayGLSLMtl material;
VRayGLSLMtl: support for built-in BRDFs;
VRaySun: added filter color for VRaySun;
VRayMultiSubTex: added option to specify the number of IDs in VRayMultiSubTex;
VRayMultiSubTex: reworked the VRayMultiSubTex texture to use lists of properties, rather than separate parameters;
VRayFastSSS2: ability to save/load illumination maps for VRayFastSSS2 material;
VRayHDRI: add the "time" rollout for controlling IFL files to VRayHDRI;
VRayHDRI: support for tiled mip-mapped TIFF files;
VRayHDRI: optimized VRayHDRI bitmap performance;
VRayIES: expanded the "Use light shape" option for VRayIES to allow the shape to affect light distribution;
VRayBPTracer: support for distributed rendering;
VRayBPTracer: support for the VRayLightSelect render elements;
VRayDisplacementMod: added option to smooth UVs for subdivision displacement;
VRayLensEffects: improved multithreading for VRayLensEffects;
Optimized memory usage and multithreaded performance for dynamic geometry;
Optimized the VRay2SidedMtl material for GI calculations when translucency is greyscale;
Add an option to the VRaySamplerInfo render element and texture to wrap the UVW coordinates in the [0,1] range;
VFB: added ICC color correction to the V-Ray VFB;
VFB: added right-click menu to the items in the V-Ray VFB history;
VFB: right-click menu option to add and edit comments in V-Ray History per image;
VFB: ability to do A/B VFB comparison with a rendered image in the V-Ray VFB;
VFB: the frame stamp is now saved to and loaded from the V-Ray VFB history images;
When writing a raw .exr file, V-Ray will attempt to produce a scanline version of the file instead of tiled one;
Added a glossiness render element, also for texture baking;
Added a Clear option for the Previous render list in the System rollout;
Changed the default image sampler to Adaptive DMC;
Exposed the irradiance map preview mode parameter in the UI;
Reduced flickering of the irradiance map and light cache when "Time independent" DMC option is disabled;
Disable any HSDS modifiers before saving the scene for DR;
SDK: switched to Intel C++ 12.1 compiler;
SDK: shaders can provide their own sampling rays for GI;
SDK: multithreaded expansion of dynamic primitives;
Bug fixes
Nitrous: VRayHDRI did not show up in Nitrous viewports;
Nitrous: support for the VRaySky environment texture in the Nitrous viewports;
Nitrous: the first time the user selects "Show realistic material in viewports" the objects with this material disappear;
The material texture maps were not shown in the Max2012 shaded viewport;
DR: fixed hanging buckets in specific cases;
DR: slaves with missing files continuously tried to re-join a DR render when "restart slaves on render end" was on and "Check for missing files" was enabled;
DR: if a render slave failed to receive the entire irradiance map from the client it still continued the render producing wrong buckets;
VRayBPTracer: region rendering did not work;
VRayFastSSS2 did not work correctly with light exclusion;
Assigning a texmap to material texmapslot caused a crash when the texmap was disabled;
Exclude from shadow casting did not work for VRayIES lights;
Fixed a crash when rendering with Particle Flow emitted from animated geometry;
Fixed a crash with VRaySun when the scene is rendered with the scanline renderer;
Fixed uneven motion blur for fast moving objects with many geometry samples;
Scrubbing the time slider created keys for the FOV parameter;
The .vrscene exporter script did not export the "cast shadows" property of lights correctly;
The .vrscene exporter script did not detect animated textures properly;
The .vrscene exporter script did not export correctly objects with animated topology;
VFB: Pressing the "set A" or "set B" button when the VFB history is empty lead to a crash;
VFB: Fixed a crash when importing specific .acv file;
Relative path names for raw image files did not work;
Crash with Particle Flow events in specific scene;
VRayFlakesMtl material did not work with the VRayMtlSelect render element;
Pixel Info window showed colors only for one image during A/B compare;
Fixed artifact with light portals;
The height parameter for VRayEnvironmentFog is now greyed out when there are gizmos attached;
VRayEnvironmentFog did not allow to pick multiple gizmos and lights through the "Select by Name" dialog;
Incorrect self-shadowing of hairs by themselves for VRayFur and the 3ds Max Hair & Fur modifier;
Mapped VRayLightMtl does not work as direct light if the color is set to black;
Hanging buckets with VRayBlendMtl material when one of the blend textures returns an invalid color;
VRayStereoscopic shademap files were not closed after reading;
VFB history did not display render times for history images;
Disappearing geometry when VRayVelocity pass is used;
Issues with the MAX.vray preset in 3ds Max 2012;
AA filter type not saved in V-Ray presets;
Loading a V-Ray preset does not respect the selected rollouts;
Scripted materials are not handled properly when assigned as sub-materials;
V-Ray RT: environment override slot in VRayMtl did not work with glossy materials;
V-Ray RT: DOF did not work with animated cameras;
V-Ray RT: gamma issues with the ActiveShade window;
V-Ray RT: IFL sequences did not work with VRayHDRI;
V-Ray RT: initialization error in stage 2 when Mix material is used as normal map;
V-Ray RT: differences in RT with 3dsmax Composite map;
V-Ray RT: environment override slot in VRayMtl materials doesn't work for glossy materials;
V-Rat RT GPU: OpenCL code failed to compile with the latest nVidia drivers;
V-Ray RT GPU: invisible dome lights were rendered as visible;
Build 2.10.01
Official release
Date - 3 May 2011
New features
Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions;
Modified features
The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting);
Added access to the V-Ray material override exclude list from MAXScript;
Support for the four FumeFX render elements;
Ability to call the "Calculate" and "Save to CSV file" operations on the VRayLightMeter from MAXScript;
The "Browse" button for the "Split channels" file name now opens the folder with the currently selected name (if any);
Added an environment override slot for VRayCarPaintMtl material;
Added bump slot for the base layer of VRayCarPaintMtl material;
Ability to turn off "trace reflections" for separately for each layer of the VRayCarPaintMtl material;
Added MAXScript function, vrayEditDRSettings(), to open the DR settings window;
Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner;
VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing;
XML output for the VRayRenderID render element;
MAXScript-only option "dome_visibleOriginal" for dome lights to control filtering of the light texture for glossy rays;
Added an option to VRayToon to compensate the camera exposure;
Ability to map the radius in VRayDistanceTex with a texture;
Option in VRayDistanceTex for a solid inside color;
Custom V-Ray materials now work in the Hair&Fur modifier;
Hair&Fur now produces the same object ID as the emitter object;
The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures;
Crash with particular pre-render script that turns off V-Ray lights before rendering;
VRayBlendMtl material blocks the material IDs of its sub-materials;
V-Ray RT: Added support for RPManager material;
Bug fixes
Noise with "Clamp output" option enabled produced noisy renders;
Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be;
Slow rendering with many overlapping VRayProxy primitives;
Randomly missing gizmos when rendering VRayEnvironmentFog;
VRayLights that exclude an object could still affect that object through GI;
Rendering with GI may use more detailed texture mip-map levels than necessary;
VRayHDRI may not respect the specified memory limit for tiled textures;
Crashes with particle systems with 3d displacement and motion blur enabled;
Spikes with 3d displacement with "Keep continuity" enabled and particular bad geometry;
Incorrect velocity element with VRayFur;
Image copied from VFB to clipboard had the first column of pixels swapped for the last one;
Loading an image in the V-Ray VFB with a different resolution did not work correctly;
img2tiledexr used wrong formula when converting images from sRGB color space;
vrim2exr did not preserve the pixel aspect information in the resulting .exr file;
ply2vrmesh can convert RealFlow .bin files to .vrmesh files;
VRayExposureControl was not accessible from MAXScript;
Script error when there is a VRayPlane object in the scene;
VRayPhysicalCamera in "Movie" mode was not exported correctly;
Mesh lights were not exported with the .vrscene exporter script;
Fringes on the edges of flakes in VRayCarPaintMtl material;
Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled;
Warning about "Retrace threshold" and "Use light cache for glossy rays" was printed even when not using the light cache;
Exception after rendering when the "V-Ray raw image file" is chosen and the V-Ray VFB is not enabled;
The V-Ray presets did not load if they were saved on a system where the decimal symbol is ",";
The file save dialog for .vrimg/.exr files was not resizable;
The VRayFastSSS2 material was not exported by the .vrscene MAXScript exporter;
The VRayLightSelect element allowed the user to pick meshes instead of just lights;
Incorrect velocity element when rendering Hair&Fur natively;
The .dra file exported from the Hair&Fur plugin is now moved to the temporary 3ds Max folder instead of the root one;
Wrong spelling for "affect specular" option in VRaySun;
Slow rendering of VRayEnvironmentFog with animated Noise texture;
V-Ray RT: Objects could disappear in animation;
V-Ray RT: When used as production renderer, animation of deforming objects was ignored;
V-Ray RT: Wrong exposure when physical camera type was "Move cam" or "Video cam";
V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT;
V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer;
V-Ray RT: .vrscene export was not correct if the system decimal symbol was ",";
V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64;
V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering;
V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera;
V-Ray RT: Scene was empty if motion blur was enabled;
V-Ray RT: Problem with canceling batch render of animations;
V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012;
V-Ray RT: Standard camera FOV animation was not working;
V-Ray RT: Support for the "Camera map per pixel" texture;
V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer;
V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner;
V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material;
V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work;
Build 2.00.02
Official release
Date - 15 December 2010
Bug fixes
VRayLights could render differently (brighter) from V-Ray 1.5;
V-Ray RT: Right-clicking in the ActiveShade window to bring the quad menu could crash 3ds Max;
V-Ray RT: Fog color in VRayMtl did not work in the CPU version;
img2tiledexr would crash if it could not write the result due to permissions;
Fixed noise with VRayBPTracer;
Crash with VRayIES lights and VRayBPTracer;
Build 2.00.01
Official release
Date - 6 December 2010
New features
VRayMultiSubTex texture to allow different colors/textures based on surface material IDs and object IDs;
VRayExposureControl plugin for proper exposure of perspective and regular camera viewports;
VRayLightMeter helper for lighting analysis;
VRayCarPaint material with advanced metalic flake simulation;
VRayLightSelect render element to hold the (direct) contribution of selected lights;
VRayStereoRig that can be used together with the VRayStereoScopic helper to manually define the left and right cameras;
VRayLensEffects render effect for producing realistic glow and glare;
Filter Generator tool for generating glare maps for VRayLensEffects;
VRayDistanceTex texture to measure the distance to arbitrary polygonal objects;
VRayDRBucket render element to show which machine rendered a given bucket;
Support for tiled mip-mapped OpenEXR files in VRayHDRI;
img2tiledexr tool for mass conversion of textures to tiled OpenEXR files for use with VRayHDRI;
Support for shade maps in the VRayStereoScopic helper;
Support for dispersion for refractions in VRayMtl;
Support for camera distortion based on .vrlens files;
Lens Analyzer tool for generating distortion .vrlens files from photographs;
Light lister for V-Ray lights;
Added the various V-Ray components in the "Create" menu;
Modified features
Official release:
Add caustic subdivs for standard lights to the V-Ray light lister;
The "directional" parameter for rectangle VRayLights is now repmapped to a more usable range;
Ability to choose texture interpolation in VRayHDRI;
V-Ray RT: Progress bar update when V-Ray RT is used as production renderer;
V-Ray RT: Added support for alpha channel;
Ability to adjust render passes and bounces for VRayBPT;
VRayMetaSL material is removed for the time being; it will be added in an udpate;
Beta 3:
V-Ray RT can be used as production renderer (with support for V-Ray VFB);
Ability to adjust the orientation of IES profiles in VRayIES;
Added an indication for the orientation of the VRayLightMeter in the viewport;
Beta 2:
Added ability to store the raw bloom and glare results from VRayLensEffects to separate render elements (with V-Ray VFB only);
VRayLensEffects now works properly with any color mapping type (with V-Ray VFB only);
V-Ray now uses auto number of light cache passes when it is specified as zero;
Copying an image to the clipboard from the V-Rag VFB now preserves sRGB color correction;
Added camera/reflection/refraction/shadow/GI visibility options for VRayEnvironmentFog;
Beta 1:
Added option for directional distribution of rectangle VRayLights;
Added the ability to copy the V-Ray VFB to cliboard using Ctrl+C;
Ability to specify a mesh for proxy preview when creating the proxy;
VFB output is now not saved when rendering in "iterative" mode;
Improved raytracing precision;
Ability to enter exact coordinate values for the color curves in the V-Ray VFB;
All log files are saved in non-administrative folders;
Ray distance parameter for the dome light;
Added zlib compression to .vrimg files;
Show information about the value of corrected colors in the V-Ray VFB;
Ability to load .vrimg files in the V-Ray VFB;
Ability to compare two images from the VFB history directly in the V-Ray VFB;
Ability to save and load color correction curves for the VFB in Adobe PhotoShop format;
Add a "retrace threshold" option to the light cache;
The vrayMeshExport() MAXScript function can take a list of objects to export instead of using the selection;
Ability to specify per-gizmo density falloff for VRayEnvironmentFog;
Implemented correct blending of overlapping VRayEnvironmentFog gizmos;
"Filter maps for GI" option is now enabled by default (saves memory with large textures);
The static box for the "Split channels" file name truncates the front of the file name if too long;
Ability to explicitly set and maintain the FOV of the physical camera;
Option for the VRaySun to not cast shadows from atmospherics;
Option to turn off speculars from VRaySun;
Option in VRayLightMtl material to multiply the color by the transparency texture;
Option to treat a mesh as static or dynamic geometry in the V-Ray Object Settings dialog;
Option to disable tiling in VRayBmpFilter;
Option to specify material effects ID for VRayMtl;
Option to turn off camera motion blur;
Option for z-depth render element to take the z boundaries from the camera clipping planes;
Better viewport representation of the VRayIES lights in the hardware viewport;
Implemented support for motion blur of regular particle systems, including Thinking Particles;
Implemented the cutoff threshold for mesh lights;
Added printing of messages in the V-Ray log when light cache and photon maps are saved successfully;
"Compensate exposure" option to the VRayLightMtl material;
Display for the field of view camera cones for the VRayStereoscopic helper;
Option to override the viewing (focus) distance for the VRayStereoscopic helper;
Option to select "interocular method" for stereo camera position in the VRayStereoScopic helper;
V-Ray VFB history button is enabled by default;
Implemented caching of thumbnails for .vrimg files in the VFB history;
VRayDirt exclude list is now accessible from MAXScript;
VRayLog.txt location by default is in the temporary folder of the current user (which is always writable);
Added browse button in the .vrscene export MAXScript dialog window;
Added .exr (OpenEXR) extension in raw output browse dialog;
Option to the V-Ray scene converter script to turn reflections off or on for converted Standard materials;
"Affect diffuse" and "Affect specular" options for the VRaySun;
"Affect diffuse" and "Affect specular" options for VRayIES lights;
Include/exclude list for the VRayExtraTex element;
MAXScript access to the "Import as mesh" function of the VRayProxy objects;
Modified the vrayMeshExport() MAXScript command to return the (list of) auto-created proxies;
Option to flip y/z axes when converting .obj files with ply2vrmesh;
Ability to select a VRayPhysicalCamera and its target when clicking on the line between the two;
Implemented better coloring of the SamplingRate render element;
Option not to expand # in .vrmesh file path to frame number for VRayProxy objects;
Option in V-Ray toon to just show outlines and not interior edges;
"Temperature" color mode for the white balance of the physical camera;
"Render last" button in the V-Ray VFB;
Options for VRayAmbientLight whether to affect direct illumination and GI;
"gi distance" parameter to VRayAmbientLight;
Option in VRayMtl to adjust the "Fog color" based on the current scene units;
Buttons to lock the aspect ratio for V-Ray VFB resolution and to swap width/height button;
Option to enable color mapping for the VRayObjectSelect render element;
"Ray distance" parameter for the dome light;
Option to dim reflections based on distance for VRayMtl;
Somewhat faster rendering with many render elements;
Ability to enter exact coordinate values for the color curves in the V-Ray VFB;
GI subdivs multiplier in the VRayObjectSettings dialog;
Bug fixes
Official release:
V-Ray RT GPU: Fixed slow performance with the 260.99 nVidia drivers and multiple GPUs;
vrimg2exr did not work correctly with the -channel option and large images;
Faceting with subdivision displacement;
Rectangle VRayLights flipped along one of the axes did not render the correct side;
VRayLights reflects black when "Base glossiness" of the VRayCarPaintMtl is set to 1;
VRayBPT did not work with multi/sub materials;
.vrimg files were not opened correctly with File > View image file;
Beta 3:
Fixed crash with VRayBPTracer when Default lights are disabled;
VRayBPTracer did not work with VRayBlendMtl materials;
VRayLightMeter displayed the day light factor incorrectly;
VRayExposureControl affected the rendering even if it was not active;
Fixed noisy rendering with VRayExposureControl and gamma correction in the Color mapping settings;
VRayStereoscopic did not work with VRayMtlID render element;
V-Ray RT CPU: Support for the dim reflections option in VRayMtl;
V-Ray RT CPU: Support for dispersion in VRayMtl;
V-Ray RT GPU: Fixed an issue with environment maps on multiple GPUs;
Beta 2:
VRayDistanceTex was broken;
The "Compensate exposure" options in VRayAmbientLight, VRayLightMtl and VRaySphereFade did not work with the VRayExposureControl;
Fixed dark results with VRayExposureControl in certain cases;
Dispersion did not work with bump mapping;
Irradiance map filename and auto save filename edit boxes did not get updated when changing the filename through MAXScript;
The "Browse" button for the "Split render channels" parameter did not remember the file name;
VRayMetaSL texture did not filter shader bitmaps;
Caustics "Map file name" and "Map auto save file name" static boxes now truncate the front of the file name if too long;
Ambient occlusion was calculated even if GI was disabled;
.vrlens files are now declared to the Asset Tracker and also for missing files check;
VRayLights that only affect reflections were slow to render;
"Use light shape" option was causing shadow issues with excluded objects;
Panning the VFB with the middle mouse button and the comparison line enabled did not refresh the comparison properly;
The shade map in the VRayStereoscopic helper did not work with render elements;
The stereo hepler shade map did not work properly with the VRayExposureControl;
V-Ray RT CPU: VRayLightMtl material was always double-sided;
V-Ray RT: VRayExposureControl was not working in the ActiveShade window;
Beta 1:
The "Save render servers with scene" option did not work;
Issue with GI when overriding the environment in VRayMtl;
Exposure control plugins from the Environment dialog do not affect the background even if that option is enabled;
Artifacts on shadow/light boundaries with Ward BRDF;
Noisy VRayEnviromentFog shadow with Target Direct light in certain situations;
Particle systems could not be exported as .vrmesh files;
Issue with excluded hidden render nodes with VRayToon and DR;
Installer timeout was too short for auto uninstall;
VRayLightMtl material lost opacity texture when copied;
VRayIES lights could reset the power setting in certain situations;
Crash with animated proxy in ping-pong mode;
The VRaySSS2 render element included GI even if its "Scatter GI" option was disabled for the respective VRayFastSSS2 material;
Potential crash with VRayFastSSS2 and VRayCarPaintMtl at start of rendering;
V-Ray will now always generate floating point 3ds Max buffer when using VRayLensEffects in order to preserve HDR information;
Implemented eariler warning for existing .vrimg files before the actual rendering has started;
VRayIES lights did not use the global light multiplier;
UNHANDLED EXCEPTION: Creating ObjLightDesc for node Light01;
Render clients were not failing over to the third license server;
Problem with VRayFur and VRayPlane in the viewports;
Crash when clicking on the VFB raw file "Browse" button with no text in the edit box;
Crash with motion blur when default geometry is set to "Dynamic" and there are meshes with changing topology;
Bug with Tab key in the VRayProperties dialog;
Problem when rendering through backburner of a scene with V-Ray VFB history on a machine that does not have VFB history enabled;
Issue with dimming of controls for VRayLights;
VRayBlendMtl did not work with scripted materials;
No velocity information was exported to .vrmesh files when object transformatons were animated;
3ds Max UI freeze if rendering with VFB clear confirmation dialog is shown;
Crash when exporting multiple meshes to .vrmesh files;
Issue with the "Reset Material Editor Slots" function in 3ds Max 2011 with the new slate Material Editor;
Problems when using object settings across machines with different Windows regional setttings;
"Automatically create proxies" option in the VRayProxy export dialog did not work for groups;
Ability to save .vrimg files through the "Save" button of the VFB (just the visible render element);
Added .vrimg as option for 3dsmax render ouput;
Crash with VRayPhysicalCamera in 3ds Max 2009;
Issues with the "Condense material library" function with the MAX.vray preset;
Assigning a value to the file name parameter of VRayBmpFIlter texture did not work;
Issues with scaling of spherical VRayLights;
Loading of bitmaps is now skipped if "Maps" option is OFF;
Relative file paths for the irradiance map did not work;
Could not drag and drop to/from VRayMtlSelect render element material slot;
Several V-Ray specific materials showed up in the "Standard" category of the material browser in 3ds Max 2011;
Crash with the VRaySamplerInfo render element;
Weird colors with VRaySun when it is below the horizon;
The hilight glossiness of VRayMtl had the same localized name as the reflection glossiness;
Don't start setvrlservice if installer is started from command line without GUI;
%camera keyword in the frame stamp did not work with physical camera;
Errors with region rendering to tiled .exr files;
Crash with Hair&Fur modifier in "mr prim" mode;