Features
This page lists many of V-Ray's advanced features.
Overview
At the heart of V-Ray is its superior image sampling and global illumination tools which facilitate photorealism and support advanced production pipelines. V-Ray has many advanced features in addition to these core features.
Listed below are only some of V-Ray's advanced features. For a full list of all V-Ray modules and options, please see the Supported Features pages.
For a comparison of the V-Ray features available in recent releases, please see the V-Ray Feature Comparison Chart.
Note: All features are subject to change without special notice.
Core Architecture
Multi-platform, object-oriented API
Fully multithreaded core
Unified sampling system based on Schlick sampling
Distributed rendering
Efficient shading system specifically optimized for ray-tracing
Modular architecture – many components of the system can be replaced with custom ones
Render output
Support for full HDR floating-point output
Multi-layer OpenEXR
Deep OpenEXR 2
Direct rendering to disk for very large output resolutions
Geometry
Efficient geometry handling
True instance rendering
On-demand dynamic geometry creation
On-demand geometry loading from disk files
Displacement mapping
Catmull-Clark and Loop subdivision surfaces
Extensible with custom geometric primitives through the V-Ray SDK
Hair rendering (3ds Max Hair&Fur, Ornatrix, HairFarm support)
Alembic support (meshes, curves, particles)
Image Sampling
Several different image sampling methods
Progressive rendering
Full-scene antialiasing
Support for additional render elements (diffuse, reflection, GI, etc.)
Advanced color (tone) mapping controls
Extensible with custom image samplers through the V-Ray SDK
Illumination
Physically accurate full global illumination solutions
Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
Physically accurate area lights
Efficient illumination from HDR environments
Procedural sun & sky models
Extensible with custom lights through the V-Ray SDK
Shaders
Physically plausible materials
Blurry reflections/refractions
Accurate highlights
Sub-surface scattering
Support for efficient material layering
Extensible with custom shaders through the V-Ray SDK
Camera Effects
Depth-of-field with bokeh effects, with support for custom bitmap-driven aperture shape
Accurate motion blur
Physical camera model
Extensible with custom cameras through the V-Ray SDK
Extras
Toon effect
Fur generator/raytracer
Extended matte/shadow capabilities
Support for Render-to-Texture mode of 3ds Max
VRaySphereFade to isolate only specific portions of the scene for compositing
Interactive rendering
Interactive GPU rendering
CPU and GPU-accelerated Denoiser
Support for openVDB, Field3D, and PhoenixFD cache files through Volume Grid (which also includes probabilistic shading)
Frame Buffer
V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files
New VFB is available in 3ds Max 2018 or later. Older 3ds Max versions only support the previous V-Ray VFB .