V-Ray GPU Supported Features

This page provides tables of features supported by V-Ray GPU in 3ds Max.

Overview


These features are supported by V-Ray GPU in 3ds Max.


Supported Features


Cameras

Feature

V-Ray GPU

Motion blur (transformation+deformation) 1

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg
(On integer frames)

Camera motion blur 1

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg
(On integer frames)

Camera DoF

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Perspective

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayPhysicalCamera

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Stereoscopic

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Distortion for Physical Camera26

PARTIAL

VRayDomeCamera

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

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Geometry

Feature

V-Ray GPU

Triangle meshes

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayProxy

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Alembic via proxy

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

NURBS

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Subdivisions

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Displacement 2

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayFur

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Hair&Fur

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayPlane

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRaySphere

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg
(CUDA only)

Particles (with Particle Flow)

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

X-Ref Scene

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayInstancer3

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayCoronaScatterMod29

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayClipper

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

ChaosScatter

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayEnmeshMod31

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

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Lights

Feature

V-Ray GPU

Lights textures 15

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

V-Ray Lights

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Standard Lights 18

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Photometric Lights

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Ambient Light

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Image based lighting

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Procedural clouds28

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

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Global switches

Feature

V-Ray GPU

Displacement

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Lights

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Hidden lights

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Don't render final image

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Override depth

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Override material

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Override material exclude list

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Force back face culling

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Shadows

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Show GI only

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Reflection/Refraction

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Maps

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Glossy effects

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Max ray intensity

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Filter maps

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Secondary rays

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Max transp. levels

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Transp. cutoff

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Light tree and adaptive lights

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

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Textures

Feature

V-Ray GPU

Bitmap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Cellular

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Checker

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Color Correction

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Composite 16

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Dent

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Falloff 13

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Gradient

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Gradient ramp8

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Marble

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg 9

Mask

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Mix

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Noise 30

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Output

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

OSL Map23

PARTIAL 11

Particle Age

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Particle MBlur

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Perlin Marble

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

RGB Multiply

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

RGB Tint

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Smoke

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Speckle

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg 9.1

Splat

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg 9.2

Stucco

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg 9.3

Substance

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg 22

Swirl

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg 9.4

Tiles

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg 9.5

Vertex Color

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Waves

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Wood

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Advanced Wood

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayColor

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayColor2Bump 7

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayCompTex 8.1

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayCurvature

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayDirt 8.2

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayDistanceTex

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayEdgesTex

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayFakeFresnelTex

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayGLSLTex 19

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayBitmap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayHairInfoTex

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayICC

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayLUT

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg
(deprecated)

VRayMultiSubTex 8.3

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayNormalMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayOCIO

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayOSLTex

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg 9.6

VRayParticleTex

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayPluginNodeTex

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayPTex

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRaySky

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRaySamplerInfoTex

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRaySoftBox

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg 9.7

VRayTriplanarTex

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg
(bitmaps only)

VRayUserColor

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg
(no alpha attribute)

VRayUserScalar

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg
(no alpha attribute)

PhoenixFDOceanTex

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

ChaosScatterSurfaceColor

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

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Other

Feature

V-Ray GPU

VRayShadow

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayShadowMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayStereoRig

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayLensEffects (VFB)

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayLightMeter

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayExposureControl

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayVolumeGrid

PARTIAL 21

Antialiasing

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Color Mapping

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Render Mask (see Image Sampler)

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VFB

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

G-Buffer

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

UDIM/UVtile texture tags

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Anisotropy

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Matte objects
(with VRayMtlWrapper and object properties)

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Include/Exclude Lists for Materials

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Include/Exclude Lists for Lights

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Trace Sets (Reflection/Refraction exclude)

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

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Texture Baking

Bake Element25

V-Ray GPU

VRayAOMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayBumpNormalsMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayCausticsMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayCompleteMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayDiffuseFilterMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayExtraTexMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayGlobalIlluminationMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayLightingMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayMatteShadowMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayMtlReflectGlossinessBake

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayMtlReflectHillightGlossinessBake

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayMtlReflectIORBake

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayMtlRefractGlossinessBake

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayMetalnessMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayNormalsMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayRawDiffuseFilterMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayRawGlobalIlluminationMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayRawLightingMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayRawReflectionFilterMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayRawRefractionFilterMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayRawRefractionMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayRawShadowMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayRawTotalLightingMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayReflectionMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayReflectionFilterMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayRefractionFilterMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayRefractionMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayRoughnessMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRaySelfIlluminationMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayShadowMapBake

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRaySpecularMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRaySSSMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayTotalLightingMap

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

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Environment

Feature

V-Ray GPU

Spherical Mapping

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Mirror ball mapping

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Angular mapping

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayToon

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayEnvironmentFog

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayAerialPerspective

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRaySphereFade

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

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Global Illumination Methods

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Anti-Aliasing Filters

Feature

V-Ray GPU

Area

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Sharp Quadratic

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Catmull-Rom

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Plate Match/Max R2

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Quadratic

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Cubic

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Video

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Soften

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Cook Variable

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Blend

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

Blackman

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

Mitchell-Netravali

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayLanczosFilter

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRaySincFilter

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayBoxFilter

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayTriangleFilter

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayMitNetFilter

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

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Materials

Feature

V-Ray GPU

VRayALSurfaceMtl

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayBlendMtl

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayCarPaintMtl

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayLightMtl

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg
(without Emit light on back side option )

VRayMtl

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg
(without Roughness translucency mode)

VRayOverrideMtl

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRay2SidedMtl

PARTIAL (without Multiply By Front diffuse)

VRayMtlWrapper

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg (shadows only, no GI on mattes)

VRayFastSSS2

PARTIAL

(without raytraced (solid) and raytraced (refractive))

VRayFlakesMtl

PARTIAL

VRayGLSLMtl

PARTIAL 19

VRayHairNextMtl

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayBumpMtl

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayVRmatMtl

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayOSLMtl

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayPluginNodeMtl

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayStochasticFlakesMtl

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayScannedMtl

PARTIAL10

VRayMDLMtl

INITIAL

VRaySwitchMtl

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayScatterVolume

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayToonMtl

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

VRayFlakesMtl2

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

VRayCarPaintMtl2

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/check.svg

3ds Max Physical Material

images/s/desrhh/8804/1v70iay/_/images/icons/emoticons/error.svg

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Unsupported materials and textures in V-Ray GPU are regarded as incompatible in the Material Editor of 3ds Max. They will not be displayed unless the Show Incompatible option is enabled in the Material/Map Browser.



3rd Party Plugins

Feature

Version

V-Ray GPU

ForestPro3

v8.2.1

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RailClone27, 33

v 6.0.7

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MultiScatter

1.623

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ColorCorrect

v3.4.138.22

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Ornatrix 8.4

v7.4.3

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HairFarm 8.5

Professional 2.7.3.232

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MultiTexture

2.04

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BerconMaps

3.04

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RPM Material

7.09

PARTIAL

Anima

5.0.2

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thinkingParticles

6.10

PARTIAL 17

tyFlow

v 1.018

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SiNi Scatter

1.26.0

INITIAL

SiClone


INITIAL

ProxSi


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SiNi Disperse


INITIAL

Floor Generator


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Footnotes


1 – GPU rendering supports motion blurred frames on integer numbers only. For example, starting the render from frame 1 produces correct motion blur, but starting from frame 1.25, will produce incorrect motion blur. Shutter efficiency is not supported with GPU.

2 – Displacement results between CPU and GPU rendering may differ slightly because of Pre-tessellation and Cache Normal settings.

3 – With V-Ray 6, update 1, instanced lights by VRayInstancer / Forest Pack / Rail Clone, etc. are part of the Light Select RE of the respective source light.

4 Light Select modes always contain GI information in V-Ray GPU. The Raw and indirect modes are not supported in V-Ray GPU.

5 – The Sampler Info Render Element supports different UVW Coordinate types through its different pass types. For more details, please see the Sampler Info Render Element page.

6 – When rendering with V-Ray GPU CUDA, the VRayShadows Render Element is incompatible with Adaptive Lights and may render incorrectly if used together.

7 – Starting with V-Ray 3.6, the VRayColor2Bump texture is no longer needed for procedural textures in order to be supported by V-Ray GPU.

For earlier releases, all procedural textures are supported by V-Ray GPU when used for Bump mapping through a VRayColor2Bump texture attached to the Bump slot.

In V-Ray Next and above, the texture ensures that the procedural bump is fully consistent between V-Ray and V-Ray GPU. Without VRayColor2Bump there might be some difference in the rendered procedural bump amount related to the scene size and scale.

8 (8.1 / 8.2 / 8.3 / 8.4 / 8.5) – These plug-ins are only partially supported by V-Ray GPU.

9 (9.1 / 9.2 / 9.3 / 9.4 / 9.5 / 9.6 / 9.7)– The texture is baked for rendering on the GPU. This means that it will use more memory to render, than a fully supported procedural texture.

10 – V-Ray GPU supports VRayScannedMtl under few limitations. For more information, visit the VRayScannedMtl page.

11 – It is supported in V-Ray for 3ds Max 2019. Some OSL maps are not supported yet.

12 – V-Ray GPU supports all Bercon maps within the following limitations: Distortion map is not supported. BerconGradient Lighting, Random, Particle age, Particle speed and Particle size types are not supported. Normal and Distance types To Object and Object Z are not supported. BerconTile UV Mapping and Randomization are not supported. BerconMapping is supported via baking.

13 – Falloff map does not support Shadow/Light type.

14 – VRayObjectID is always rendered with Integer (no Anti-Aliasing) mode in V-Ray GPU.

15 – V-Ray GPU does not support V-Ray Mesh Light textures.

16– There is a limit of 6 layers per Composite map when using the V-Ray GPU engine.

17 – Particle shading set is not supported by V-Ray GPU.

18– Area shadows are not supported by V-Ray GPU.

19 – For detailed information on the V-Ray GPU support of VRayGLSLMtl and VRayGLSLTex, please refer to the GLSL Support page.

20 - VRayDRBucket Render Element works only in Production rendering mode using Bucket sampler.

21 - Fire Lights ( Fire Rollout ) and Use Light Cache ( Smoke Color Rollout ) options are not supported with V-Ray GPU. For more information, refer to their relevant pages.

22 – Substance 2 is supported.

23 – 3ds Max OSLs can cause a progressive slowdown in animation. Use the VRAY_GPU_SL_SHADERS_LIMIT environment variable to control how much OSL cache is wiped out and to reduce the animation slowdown. If set to 1, the cache is deleted for every frame. For more complicated scenes, or when using an interactive render a higher value works better. The default value is 64.

24 Support is confirmed for tyFlow v0.16122 [BETA] (June 13 2021). There may be occasional failures with other versions while the product is still in Beta and major changes to it happen.

25 – All render elements which are not supported with GPU are also not supported as bake elements with GPU.

26 – Currently Lens File distortion type is not supported with V-Ray GPU.

27 – RailClone mapping features are not supported in Chaos Cloud Rendering with RailClone's Use Instancing Engine option enabled. More details are available at Itoo's RailClone requirements page under V-Ray RT/GPU.

28 – Animation of cloud parameters is currently not supported.

29– When Corona 8 is installed and a scene saved with the earlier Corona 7 is opened with V-Ray 6, the scene has its Corona Scatter objects converted to the more advanced Chaos Scatter objects. When Corona 7 is used with V-Ray 6, such scenes keep their Corona Scatter objects and respectively - the VRayCoronaScatterMod.

30 – Note that the noise pattern renders differently in Chaos Cloud/V-Ray Standalone. Use the VRayNoiseTex instead to keep consistent results.

31 – When using VRayEnmesh on V-Ray GPU the gizmo’s amount on the Z axis should be slightly greater than the bounding box size of the source object to avoid Z-fighting.


OSL Map Support Notes


Some 3ds Max shaders are problematic when V-Ray GPU is selected as a render engine.

Shaders with string outputs do not work on V-Ray GPU. In general, shaders which involve string operations may not function as expected, since V-Ray GPU has very strict limitations with respect to string handling. The following 3ds Max shaders are problematic and do not work on V-Ray GPU as they return strings:

  • GetNodeName.osl

  • SetFile.osl

  • SetFilename.osl

  • SetString.osl

The following shaders skip the automatic gamma correction (the gamma is determined by the file extension):

  • HDRIEnviron.osl

  • OSLBitmap.osl

  • RandomBitmap.osl / RandomBitmap2.osl

  • UberBitmap.osl

The following shaders do not work both on V-Ray and V-Ray GPU as the object picking is not implemented yet:

  • CameraProjector.osl

  • ObjectProjector.osl

  • SphericalProjector.osl

GetParticleAge.osl does not work on both V-Ray and V-Ray GPU because the paLife attribute is not supported.

Here is an example of what GPU-friendly shaders are allowed to do:

  • string initialization with a string literal, e.g., string a = "foo";

  • string initialization with another string, e.g., string b = a;

  • string assignments, e.g., a = b; b = "foo";

  • equality checks: a == b; a != b;

  • passing strings as arguments to function calls, e.g., string a = "foo"; bar(a);

  • returning a string from a function, e.g. string bar() { return "bar"; }

Nоte that using any other string operations and string routines may lead to undefined behavior.


Additional Notes


  • V-Ray GPU supports map channels from 0 to 15.

  • V-Ray GPU only supports normal maps in tangent space.

  • Currently, V-Ray GPU does not support animated formats for input.