V-Ray 5, Update 1
V-Ray 5, Update 1.3
Official Release, Update 1.3
Build: 5.10.03
Date: 24 June, 2021
New features
New VFB
Implement a functionality for adding VFB color corrections to all render channels with "Separate render channels" output;
Modified features
New VFB
Sort the channels in the LightMix UI alphabetically;
LightMix should not reset values whenever possible;
V-Ray Cloud
Print warning for Blur value of Bitmap maps during the Submit to Chaos Cloud rendering analisys;
Print a warning for modified texture blurriness value during the Submit to Chaos Cloud rendering analisys;
V-Ray
Include V-Ray App SDK Python 3 binding in the installation;
VRayVolumeGrid
Replace the 'Particle Mode' of the Volumetric Shader with single sample probabilistic shade;
Bug fixes
V-Ray
Crash in the compact material editor with Shell materials;
Crash on closing 3ds Max 2022;
DR option Restart servers on render end is not loaded properly (since V-Ray 5, update 1.2);
Loading a scene from the VFB history fails to load the units from the file;
V-Ray IPR
Crash after render to texture while viewport IPR is running;
Crash when adjusting TextMap during rendering;
Crash when calculating VRayLightMeter/texture baking during rendering;
Crash when rendering with specific Forest Pack scene having Corona material;
Viewport IPR Safe Frame differences with 3ds Max 2022 hotfix 1;
V-Ray GPU IPR
The entire render is restarted when Region render is stopped;
New VFB
"vfbcontrol #loadimage" returns control back to the caller before the image is loaded;
VFB window moves when loading different sized images on 4K monitors
VFB
Test resolution cuts rendered image in the 3ds Max native frame buffer;
Chaos Cosmos
Significant slowdown when saving a scene, when the Cosmos communication is blocked by firewall;
The Cosmos browser slows down 3ds Max startup when Internet connection is absent;
VRayBitmap
Options for disabling texture filtering are ignored;
User tags do not work in file names;
VRayBlendMtl
Duplicated slots in Slate Material Editor;
VRayCryptoMatte
Crash when trying to use Cryptomatte mask in .vrimgs with duplicated Cryptomatte elements;
Wrong cryptomatte manifest if geometries have unsupported symbols in their name;
VRayLight
Adaptive dome light artifacts in scene with V-Ray Dome and multiple IES lights;
VRayProxy
Crash when enabling Tessellate Hair with Alembic hairs and VRayVRMat material;
VRayVolumeGrid
The results with colored transparency/absorption are incorrect in Volumetric Geometry mode;
VRayZDepth
Colored lines and artifacts are produced over the z-depth image;
.vrscene exporter
Negative texture values are clamped when plugged in a Composite map and in a V-Ray Displacement node;
VRayDenoiser/vdenoise.exe
Blurry results with the NVIDIA AI denoiser;
Installer
Chaos Cosmos service check if running is incorrect;
V-Ray 5, Update 1.2
Official Release, Update 1.2
Build: 5.10.02
Date: 15 April, 2021
New features
V-Ray
Add support for 3ds Max 2022. The installation is now using the Autodesk plugin package;
V-Ray GPU
Add absorption color for the Volume Grid;
Modified features
V-Ray GPU
Support for motion blur for the Chaos Phoenix's Particle Shader;
V-Ray GPU IPR
Slow GPU LC preview when moving the scene during rendering;
New VFB
Implement vfbcontrol history options;
Shift "Render" button for "Render last" function;
VRayMtl
The fog color should be enabled in Thin-walled mode;
VRayUVWRandomizer
Incorrect textures previews (produces black solid color) in slate material editor;
.vrscene exporter
Export scene offset = ON;
Bug fixes
V-Ray
Crash when rendering with wrong version DR server;
V-Ray IPR
Crash when consecutively hiding multiple imported identical Cosmos assets during rendering;
V-Ray GPU
3ds Max freezes when there isn't enough VRAM and GPU Light Cache is enabled;
Adaptive lights grid renders visible artifacts;
Crash with GPU Light Cache in hybrid mode after adding/removing light;
Crash with VRayCarPaintMtl with flake size = 0;
ETA is missing while rendering using GPU Light Cache;
Objects are missing with GPU Light Cache enabled;
Specific opacity texture is rendered incorrectly with On-demand mipmapping;
V-Ray GPU IPR
Crash with GPU Light Cache;
Crash with RTX when deleting VRayDisplacementMod's texmap during rendering;
Light cache is not shown during calculation phase with viewport IPR;
Undoing/redoing hide operations of multiple proxies during rendering causes crashes or endless kernel compilation;
Unhandled exception in "Preparing direct light manager" when starting DR session;
V-Ray Cloud
Forest Boundary Checking Edge mode doesn't render as expected; "
VRayLight
Disc lights produce noisy shadows with Brute Force GI engine;
VRayMtl
Material with thin translucency renders transparent inside VRay2SidedMtl;
Missing highlight with thin-walled glossy refraction;
Outlines appear at the edges of opacity maps;
Wrong result with refraction glossiness values below 0.78;
.vrscene exporter
Missing bump in OSL shaders;
Cosmos browser
High CPU usage when the Chaos Cosmos Browser Service is not running;
V-Ray, Update 1.1
Official Release, Update 1.1
Build: 5.10.01
Date: 17 March, 2021
Modified features
V-Ray
Support for Autodesk 3ds Max 2022;
V-Ray GPU
Out-of-core improved IPR update;
Print device info for GPU Light cache;
V-Ray Cloud/V-Ray Standalone
Faster initialization of meshes with static 3D displacement;
VRayCryptoMatte
Add ability to work with VRaySwitchMtl;
Add ability for Cryptomatte to read Multi/Sub-object materials;
VRayMtl
Expose the VRayMtl thin-walled refraction option in the UI;
.vrscene exporter
Multiple standard cameras export;
V-Ray Material library browser
Fix issue with recursive search in the refresher script;
Bug fixes
V-Ray
Crash rendering scene with ForestPro 7;
Crash when a VRayBumpMtl is applied on an object and another VRayBumpMtl is used as an Override Mtl;
Error building Embree voxel tree when "Conserve memory" is enabled in certain scenes;
Increased memory consumption with displacement in specific cases;
No illumination on surrounding geometry from PhoenixFD/VRayVolumeGrid's Fire Lights;
Underwater lighting is missing when the camera is under the water;
V-Ray IPR
Incorrect rendering during IPR when switching from None to Volumetric/SSS translucency in VRayMtl;
VRayPhysicalCamera Tilt & Shift is incorrect since 5.1.00;
V-Ray GPU
Crash with big light cache subdivs;
Texture on objects with normal displacement appear smudged with on-demand mip-mapping;
VRayCryptoMatte
Regression with node custom attributes;
VRayDisplacementMod
Crash with on specific geometry with Editable poly modifier;
VRayICC
.icc files are not loaded through the DR assets transferring;
VRayLight
Random modes for textures applied to VRayLight copies produce non-randomized lighting;
VRayMtl
Crash when setting reflection/refraction depth too high;
VRayProxy
Animated Alembic files do not show animation in viewport;
Newly created proxies with "preview from file" use the default cube for viewport selection instead of the preview geometry;
VRayUVWRandomizer
Crash when switching between different texture instances;
.vrscene exporter
Archive as ZIP is greyed out if we open another scene to export;
Archiving to zip or directory merges the assets instead of overriding them;
Missing geometry in exported scenes when there is a VRayDistanceTex and VRayDisplacementMod on EditablePoly;
Tile UV mapping of Bercon Tiles is not working properly;
V-Ray Material library browser
"Open ME on apply" doesn't work with drag&drop;
"Use Real World Scale" doesn't work with user added libraries;
V-Ray 5, Update 1
Official Release, Update 1
Build: 5.10.00
Date: 23 Feb, 2021
New features
V-Ray
Progressive caustics mode;
V-Ray GPU
Light cache calculated on GPU;
Add support for blending the sun with the horizon with the Improved sky model;
New VFB
Layers masking based on Cryptomatte, integer and color render elements data;
Add stamp layer support;
Custom White Balance support for color picker and tint;
Support for animated sequences for Background layer using <frameNum> tag;
Add an option to bake the RGB primaries conversion;
Add horizontal/vertical offset for Background layer;
History render settings loading and comparing;
Image Info for the history images;
Save color corrections to a LUT file;
Chaos Cosmos
Add support for Chaos Cosmos assets within 3ds Max;
VRayMtl
New translucency modes for based on VRayScatterVolume;
VRayAO
Add a render element for ambient occlusion;
VRayBackToBeauty
A render element that expands to the render elements needed for back to beauty compositing;
VRayCoat/VRaySheen
Render elements for compositing with VRayMtl's Coat and Sheen layers;
VRayDenoiser/vdenoise.exe
Integrate the Intel Open Image Denoiser;
VRayInstancer
Support for Thinking Particles as source;
VRayLight
Add support for additive dome lights;
Add "Occlude other lights" option;
.vrscene exporter
Export all camera objects to vrscene;
Add options to archive and compress scenes with their assets;
V-Ray Camera Lister
Add a lister tool to manage scene cameras;
V-Ray Material Library browser
Add a tool for adding custom materials to the local library;
Modified features
V-Ray
Improve VRayMtl's representation in the viewport;
Option to render the Physical Material as VRayMtl;
Preserve opacity, bump and refraction with Override material;
V-Ray GPU
Rounded corners support with Out-Of-Core geometry
Support for VRayDirt and VRayCurvature with Out-Of-Core geometry
Support for VRayFastSSS2 with Out-Of-Core geometry
Support for VRayALSurfaceMtl with Out-Of-Core geometry
Support for VRayClipper with Out-Of-Core geometry
Add support for normal maps in world space
V-Ray GPU/Chaos Cloud
Support for Forest Color's Tint mapped by a texture;
Support for tyFlow instances rendering;
VRayCryptoMatte
Support for Multi/Sub-object materials;