V-Ray 5
V-Ray 5, Hotfix 2
Official Release, Hotfix 2
Build: 5.00.05
Date: 29 July, 2020
Modified features
New VFB
Max Script access for OCIO settings with vfbcontrol;
V-Ray scene converter
Converting CoronaBumpConverter to VRayColor2Bump;
Bug fixes
V-Ray
An error is printed when rendering with disabled memory frame buffer option;
Auto white balance renders differently when transferred to camera;
Missing plugin error when loading scene saved with hotfix 1;
More noise occurs with Blue noise sampling enabled for grid volumes;
Crash with a specific scene upon opening in 3ds Max 2021, 2020, 2019;
V-Ray GPU
Matte objects' primary Visibility is not working correctly;
The VRayEnvironmentFog parameters (which are last on the list) are applied to all fogs;
V-Ray Dirt
Ambient + inner occlusion mode results are darker than they should be;
New VFB
An error is printed when rendering with disabled memory frame buffer option;
Avoid IPR restart on zoom, resize and side panels collapse;
Crash when opening old scene with empty New VFB OCIO settings;
Window position can not be saved on a non-primary monitor;
Window position is offset on rendering after every scene reset when the persistent settings are saved with collapsed history menu.
V-Ray 5, Hotfix 1
Official Release, Hotfix 1
Build: 5.00.04
Date: 14 July, 2020
New features
VRayBackToBeauty
Add render element that will expand to all beauty render channels;
Modified features
V-Ray
Simplify the Image sampler options;
VRayBitmap
View image button should work for .tx bitmaps;
VRayDistanceTex
Add an option to not compute for the viewports;
VRayMtl
Raise the default Refraction and Reflection Max depth to 8;
New VFB
Add keyboard shortcut for Lock Pixel Coordinates ("L");
Support for the color corrections and VRayDenoiser in V-Ray Viewport IPR;
Zoom key combinations support;
Installer
Progress of V-Ray Material Library download should display downloaded/total size in the installer;
Bug fixes
V-Ray
VRayDisplacementMod's Subdivision not working far from scene origin;
V-Ray GPU
Activating 3ds Max menus during IPR stops image updates in the VFB;
Memory leak with VRayDistanceTex;
V-Ray GPU IPR
Orthographic projection is not rendered properly with RTX;
VRayClipper
Wrong objects in the exclude list when merged in scene;
VRayLight
NaN pixels occur with textured adaptive dome light;
VRayToonMtl
Overlapping MaxScript names of gradient parameters;
VRayTriplanarTex
Incorrect motion blur;
VRayVolumeGrid
More noise with Blue Noise Sampling enabled for grid volumes;
New VFB
Artifacts with Filmic tonemap;
Colorful halo with Lens Effects and positive Lightness values in the Hue/Saturation color correction;
Crash on consecutive V-Ray GPU IPR restarts when selecting different layers;
Crash on scene open when the scene was saved with legacy VFB LUT color correction;
Different convert to composite result if the first light is turned off;
Large color values are not formatted properly in pixel info;
Missing color corrections/post effects on image copied to clipboard;
Resize on region IPR when an image has been previously loaded from history;
Show corrected colors doesn't work;
Switching from OCIO to sRGB and back loses the OCIO settings;
Window position can not be saved on a non-primary monitor;
VFB
"Too many open files" error when loading many LUT files;
Installer
Downloading the V-Ray Material Library does not work with network paths starting with "\\";
The install log is empty when an error occurs;
V-Ray 5
Official Release
Build: 5.00.03
Date: 16 June, 2020
Release notes for other V-Ray versions
New features
V-Ray
Add light path expressions support through mode of VRayLightSelect;
Add RGB primaries override for VRayBitmap option in the Color management;
Implement blue-noise optimization for the DMC sampler;
Support for rendering in ACEScg color space with option to recognize the texture color space from the file name;
Improve precision when rendering large scenes;
MikkTSpace support for tangent normal maps;
New version notifications in the new VFB and render settings About section;
Include the V-Ray AppSDK Python binding with the installation;
V-Ray GPU
Add support for the VRayNormalMap rotation parameter;
Support for Environment and Self Illumination contribution for VRayLightSelect;
Add support for Out-of-Core codepath;
Support for 2D displacement;
Rendering of Phoenix FD Particle Shader in Fog mode;
Add support for OSL shaders;
Add support for Cellular map;
Add support for BerconTiles and Bercon Wood maps;
Implement a per-device GPU memory tracker;
Resumable rendering with progressive sampling;
VRayDirt
Add Streaks generation options;
New VFB
Add magenta-green tint slider to the White Balance color correction;
History saved render settings loading and comparing;
Background color correction;
Filmic tonemap color correction;
Image search in the History based on the saved scene name and note text;
Solo button Alt+mouse click enables only one light and toggles all the rest in LightMix;
Special element "Rest" in LightMix that includes everything not in the other elements;
Support for rendering without a memory frame buffer;
Undo for Layers actions;
Add entirely new implementation of VFB with integrated Layers compositing;
VRayNormalMap
Add Map rotation parameter;
VRayPhysicalCamera
Add EV parameter;
VRayProxy
Support common particle interface (IParticleObjExt) for Alembic that can be used with VRayInstancer and Phoenix FD;
VRaySun
Implement "Improved" Sky model;
VRayVolumeGrid
Velocity streamline preview;
.vrscene exporter
Add option to export only selected nodes;
V-Ray scene converter
Implement a converter for Physical Material to VRayMtl;
LightMix
Add support for lights post-processing in the new VFB;
V-Ray Asset Browser
A material library browser utility for the V-Ray Material Library;
V-Ray Material Library
Add material library downloader working both standalone and as part of the installation;
V-Ray Material Preview
Render the material previews with a custom .vrscene;
VRayMtl
Add Coat and Sheen layers;
Add simple presets;
VRayHairNextMtl
Add simple presets;
VRayCarPaintMtl2
Add new car paint material with more precise flakes filtering and reduced memory usage;
VRayUVWRandomizer
Add a texmap that should be used solely with the VRayBitmap's and VRayTriplanarTex's mapping source input with stochastic tiling support;
VRayMultiSubTex
Add randomized hue, saturation and gamma variance options;
Add new Random by Face material ID/Object ID/Element modes;
VRayBitmap
Rename VRayHDRI to VRayBitmap;
VRayCompTex
Add new blending modes Color Shift, Color Tint, Blend Alpha Straight, Blend Alpha Premultiplied;
VRayTriplanarTex
Ability to be used as Mapping source for VRayBitmap;
VRayPointCloudColor
Add a map that supports PointCloud Color Channel;
VRayLightSelect
Support for environment lighting;
Installer
New installer experience with integrated bundled products: Chaos License Server, Chaos Cloud client and V-Ray Material Library;
Modified features
V-Ray
Add UI option to enable the MikkTSpace calculations from Global Switches;
Add UI option to switch back to the Native 3ds Max material swatches;
Optimize conversions between sRGB and ACEScg color spaces when using an OCIO configuration;
Faster calculation of VRaySun;
Remove some old stale options from the Global switches;
Remove the Use local subdivs from Global DMC along with the subdivs parameter of Brute force GI, materials and lights that was dependent on it;
Simplify the Color mapping options;
Simplify the Light cache options;
V-Ray Cloud
Animated parameters of VRayDistanceTex are not exported properly;
Animated position of geometry with large stationary interval differs;
V-Ray Cloud/V-Ray GPU
Add initial support for tyFlow instances rendering;
V-Ray GPU
Automatically disable Out-of-core rendering when the engine type is RTX;
Implement Box sampler type for VRayVolumeGrid;
Add support for VRayUVWRandomizer stochastic tiling options;
Optimize memory footprint for motion blurred geometry both on CPU and GPU;
Skip degenerate faces when serializing the Embree tree;
Support for matte objects through VRayObjectProperties;
Support for VRayCarPaintMtl2 and VRayFlakesMtl2;
V-Ray GPU IPR
Endless updates when having a camera with tweaked tilt and shift parameters;
V-Ray Standalone
No image buffer rendering is implemented with new VFB, still processed output is written;
VRayDenoiser
Remove "Generate render elements" UI option;
VRayBitmap
Automatically set the transfer function and RGB color space for normal maps;
VRayLightSelect
Add Subsurface mode;
VRayMtl
Add some tooltips;
Add fabric presets based on Sheen;
Add a "Default" preset;
Use GGX shadowing for all NDF-based BRDFs;
VRayOSL
Print warnings for unsupported OSL shader parameters;
New VFB
Add "None" option to hide the secondary color info in the status bar;
Add a progress bar for the loading of the History images;
Add image fitting types option and "Save in image" to the Background layer;
Group the History compare buttons in a single flyout button;
Implement renderer stats;
Preserve the original RGB channel when saving;
Save persistent settings independent on the scenes;
Support for color corrections and settings transfer for V-Ray Cloud;
Bucket outline improvements;
Enable the denoiser for history and loaded images;
Various usability improvements;
New VFB/VFB
Render button to execute Render command instead of Render Last;
VFB
Use all supported formats as default filter for loading image;
V-Ray Asset Browser
Add "Use real world scale" and "Use triplanar mapping" options on import;
Rename the "ME" button to "Open ME on apply" to be more descriptive;
V-Ray scene converter
Put the converted material nodes in Slate Material Editor for displayed materials after scene conversion;
V-Ray Toolbar
V-Ray Toolbar to look relative to the vrenderXXXX.dlr directory for icon files to aid network installations;
VRayALSurfaceMtl
Prevent values for the SSS radius parameters that cause artifacts;
VRayVolumeGrid
Speed up and use less memory for blending frames having Grid Velocity with Time Bend controls;
Bug fixes
V-Ray
Body objects are always rendered with draft quality;
V-Ray IPR
Incorrect VRayMtl with displacement texture after IPR update;
V-Ray Cloud
Per-frame export for animated parameters of Noise map;
V-Ray GPU
Crash or artifacts when VRaySwitchMtl uses the default submaterial (since Beta 1);
Renders may get overexposed with VRaySun when changing scene units due to overflow;
V-Ray GPU CUDA
CPU bucket rendering crashes with On-demand mip-mapped textures;
Crash with Fractal_3.osl OSL shader;
IPR crashes when rendering Out-of-core with CPU device;
V-Ray GPU RTX
OSL maps crash with shaders with string outputs;
Random crash with particle system in the scene;
VRayDisplacementMod
Vector displacement produces wrong geometry with scaled objects;
VRayIES
Incorrect light cutoff when using the light shape for both shadows and illumination;
VRayOSL
Crash after deleting maps linked to VRayOSLOutputSelector;
Shader and VRayOSLOutputSelector output values are reset when path to the OSL asset is modified;
VRayPhysicalCamera
Transfer exposure to camera is not working properly with Exposure Value (EV) mode;
VRayProxy
Wrong VRayParticleTex shading with alembic particle color (since Beta 1);
VRayVolumeGrid
.AUR files where the grid data is over 8GB are unreadable, fix requires Phoenix 4.20 and newer;
Meshes are rendering without motion blur and the Mesh preview is broken when a modifier is applied;
The resolved cache paths show huge numbers if looking at a frame outside the Timeline Origin - Play Length range;
New VFB
Crash when loading Layer presets (since Beta 2);
Crash when saving all channels to .vrimg with LightMix, LUT and high resolutions;
MaxScript error that prevents rendering occurs when submitting scenes to Thinkbox Deadline;
Random crash with bucket rendering after multiple frames;
Render view not updated when compare is disabled with no image loaded;
Slowdown when rendering a scene with LightMix on V-Ray GPU;
Sometimes Lens Effects layer UI becomes disabled no matter the enable flag;
.vrscene exporter
Error when exporting a scene with empty mesh object;
Long string parameters containing escape characters get trimmed after 1023 symbols;
V-Ray Material Preview
3ds Max 2021 hangs when creating Double Sided material in Slate Material Editor;
V-Ray Toolbar
Missing icons with light theme (since Beta 2);