V-Ray Next, Update 2
V-Ray Next, Update 2.1
Official Release
Date - July 02, 2019
Download - Build 4.20.01
New features
VRayEdgesTex
Add mapped multiplier to control the rounded corners' radius
Modified features
V-Ray
Add a warning when there are Render Elements with filtering off and Progressive Sampler
Avoid saving the "Shademap export" helper channel to image files
Render Raytrace material as black to avoid interfering with shading
VRayOSL
Increase width of the string widgets
VRaySamplerInfo
Add tangent and bitangent modes in object space
VRayVolumeGrid
Copy-paste support for render gradients and curves
VFB
Revert the IPR zoom modificator to Ctrl+Shift/Ctrl
Bug fixes
V-Ray
Artifacts with VRayEnvironmentFog and Adaptive dome light
Debug shading in Viewport IPR MaxScript error on 3ds Max2017
Debug shading in Viewport IPR menus produce error after V-Ray is uninstalled
EXR images are saved as "incomplete" (since 4.20.00)
Memory tracking reports wrong month number on the timestamps
Rendering a specific scene with disc lights produces incorrect results on the second render
Spurious skipping of a subframe when rendering using PresenZ camera and DR
Using "File" > "New" > "Keep objects and hierarchy" may cause a crash if the scene has VRayHDRI maps
V-Ray IPR
Attempting to stop rendering may freeze 3ds Max
Changes to displacement maps are not updated (since 4.20.00)
Crash if the scene is modified while V-Ray is preparing objects
Crash when copying objects with Override material
Crash when creating new objects while V-Ray is preparing geometry
Crash when rendering with CoronaMtl
Crash with 3D displacement with "Keep continuity" enabled if the scene is modified while V-Ray is preparing objects
Creation of dome light from the V-Ray toolbar is not correctly detected
Deleting a dome light is not reflected
Inconsistent lighting when rotating dome light
Incorrect direct illumination of VRayLightMtl
Lights with animated multiplier don't update
Moving an instance of a displaced object during rendering may cause a crash
Unhandled exception when exporting a .vrmesh file during rendering
V-Ray GPU
Crash with adaptive lights with more than 110 000 lights
Closing the VFB while exporting nodes crashes 3ds Max
Crash when rendering VRayInstancer with many particles and VRayVolumeGrid
Crash when sliding the timeline during IPR and then stop rendering
Crash with light cache when mesh acceleration types in MB segment's ends are different
Every 10-th UV tile (e.g. 1010, 1020, 1030) is not rendered
Incorrect light cache retrace amount in some cases
Incorrectly strong bump effect with normal maps and VRayAlSurfaceMtl
Rounded corners аrе not rendered with Bucket sampler in scenes with no direct lighting
Vertical FOV with spherical panoramic camera is ignored unless a 360 degree horizontal FOV override is used
VRayALSurfaceMtl with rounded edges render wrong
VRayALSurfaceMtl's SSS is darker in the areas reflecting objects with VRayFastSSS2
V-Ray Cloud
Color Correction texmap is rendered wrong with 32-bit images
Difference in render with VRayEdgesTex in the VRayMtl displacement slot
VRayHairMtl
Does not compose correctly when the "consistent lighting elements" option is enabled
VRayOSL
Dropdown parameters reset when refocusing the node in the Slate Material Editor
Tooltips for shader parameters are displayed in the wrong places
VRayPluginNode
MtlRoundEdges plugin is not working in "Convex only" and "Concave only"
Renders different than V-Ray Standalone in bump slots
Scenes saved with blacklisted plugins should still open correctly
VRayToonMtl
Don't bake gamma into the gradients of VRayToonMtl
Export to .vrscene
VRayVolumeGrid
Brighter results in VRayLighting render element with Consistent lighting elements turned on
Crash with caches over 2.1 billion voxels with Phoenix Light Cache since Phoenix 3.12
VFB
Crash when loading a 3ds Max scene from the history
Dock history option causes IPR restart
The tooltip for the debug shading is wrong
V-Ray Next, Update 2
Official Release
Date - June 05, 2019
Download - Build 4.20.00
New features
V-Ray Cloud
Indirect light select modes support
V-Ray GPU/V-Ray Cloud
Support for Substance 2 maps
V-Ray GPU
Add support for VRayCurvature texture
Support for VRayDistanceTex
VRayALSurfaceMtl shader support
V-Ray IPR
Overlay progress notifications in the Viewport IPR
V-Ray/V-Ray GPU
Debug Shading with various modes during IPR
Hash map based light cache
Native rendering of Corona scatter instances
V-Ray
Add V-Ray memory tracking support
Baking elements support for opacity map when doing projection baking
Implement barycentric mode in the VRaySamplerInfoTex
VFB
Ability to do test renders at lower resolution
Add keyboard shortcuts for mouse actions in IPR
VRayOSL
Implement the 3ds Max OSL shading graph support
VRayToonMtl
Add V-Ray's Cel shader implementation support
VRayVolumeGrid
Add support for V-Ray GPU render elements: VRayNormals, VRaySamplerInfo, VRayZDepth, VRayVelocity, VRayGI, VRayDiffuseFilter, VRayShadows, VRayObjectID, VRayRenderID
Modulate or replace the Fire Opacity with a texture in "Use Own Opacity" mode
Modified features
.vrscene exporter
Disable 3ds Max UI updates to avoid slowdown with animation export due to redrawing heavy scenes
Nozon PresenZ plugin parameters export
Optimize export time with particle systems
Support for pixel aspect ratio
V-Ray Bitmap to VRayHDRI converter
Should be usable through MAXScript
Use maketx instead of img2tiledexr by default
V-Ray Cloud
Add a warning when using VRayAmbientLight and Adaptive Lights
V-Ray GPU
Add UI for resumable rendering with GPU bucket sampler
Add an option to save color corrections for the raw image output
Add support for VRayExtraTex exclude/include lists
Improve Light Linker memory efficiency
Remove OpenCL engine from the UI
Support for multiple map channels for bitmaps in VRayGLSL
V-Ray Toolbar
Add the "Submit to Chaos Cloud rendering" as separate button
V-Ray
Add a warning when there are render elements with filtering off and Progressive sampler as they are incompatible
Check for version compatibility between the DR servers and client
Displacement/subdivision tessellation outside the camera frustum should be coarser (reduces memory usage)
Display a warning when using Auto Exposure/White Balance with Region Render or Render Mask
Faster production IPR with complex scenes
Improve loading time for scenes with many V-Ray lights
Improved sampling for scenes with many light sources
Mitigate Windows freezing while rendering
Move the Authorization and About rollouts to the Settings tab
Optimized memory usage for scenes with many disc lights
Print a warning if the VRayLog.txt file is written to C:\ or unaccessible path
Print a warning when using the irradiance map with full light select elements
Remove writing of V-Ray shade maps
Update to Alembic 1.7.10
Use lower resolution on HiDPI displays with Viewport IPR
V-RayMtl
Better shadow terminator with strong bump maps
Remove the highlight glossiness slots from UI in Slate Material Editor and disconnect the texmap
Use the Oren-Nayar model for diffuse roughness
VFB
Ask to save the current modified scene when using the Open Scene command from History
VRayGLSL
Increase the number of texture channels to 16
Speedup compilation of shaders
VRayHairMtl
Add support for "Position along strand absolute" mode
VRayLight
Dome lights should be adaptive by default
VRayMDL/VRayGLSL/VRayOSL
Implement an output selector for OSL
Improved initial rollout states
VRayMDL
Use GGX as fallback for unsupported microfacet BRDFs
VRayOSL
Support for shaders that use the trace() OSL function in the 3ds Max OSLMap texture
VRaySamplerInfoTex
Extend VRaySmaplerInfoRE with tangent and bitangent in uv space
VRayShadowMap
Deprecate for future use
VRayVolumeGrid
Show the mesh preview together with the voxel preview when both are enabled
Speed up preview of AUR cache files by reading the grid channel data min-max range from their metadata
Support for OpenVDB 5
Bug fixes
.vrscene exporter
Current frame number is not written to .vrscene when exporting a single frame
MAXScript that exports .vrscene and then loads a render preset freezes 3ds Max
Wrong export of Composite map with layers in “normal” mode
V-Ray Bitmap to VRayHDRI converter
Wrong conversion of .exr textures with overridden gamma
V-Ray Cloud
Animated clipping plane of 3ds Max Physical Camera is not exported to .vrscene
Animated exposure options in Environment and Effects are not exported
Camera Automatic vertical tilt doesn't work with animation
Cellular map assigned to a refractive VRayMtl is renders with differences
Crash with 3ds Max blackbody.osl with a texture which is not an OSL texmap
Crash with Forest Pro with non-default V-Ray/object properties values
Difference in Bump mapping with VRayHDRI
Difference in the VRayZdepth render element when the VRayMtl refraction "Affect channels" is set to "All channels"
Different bump seed info from BerconNoise
Dome light's texture is not exported correctly in some cases with "Lock texture to icon" enabled
Export animated depth of field from VRayPhysicalCamera, Physical Camera and render setup
Export animated parameters that control camera exposure
Forest Pack Edge mode is not exported to .vrscene files
Forest Pack object with set object id is not rendered in the MultiMatte pass in Standalone and the cloud
Inconsistencies and performance issues on rendering of motion-blurred VRayInstancer
Mismatched channel names when outputting .vrimg and .EXR and there is a VRayDenoiser render element
OpenEXR textures with gamma override do not render properly
Output settings of maps are not exported properly when animated
RailClone object used as VRayDistanceTex object did not respect "Renderable" object property
Scenes with light linking renders a lot slower than in 3ds Max on multi-core machines
Scenes with time display set to Frame: Ticks, non-zero ticks and motion blur render darker
Support for the VRayScatterVolume material
Top-Bottom output layout option in the VRayStereoscopic helper is not exported in .vrscenes
VRayAlSurface produces incorrect GI pass
VRayAlSurface renders differently
VRayFur animation is not exported
VRayPhysicalCamera animated "F-number" is not exported
Visible to camera object property is not exported properly when there is VRayLightMtl with Direct Illumination on
When using Auto exposure light cutoff threshold is applied prior to the EV adjustment
Wrong export for VRayProxy file name parameter for proxy/alembic sequences
Wrong results when "Affect shadows" is turned off in the refraction VRayMtl parameters
V-Ray GPU
A scene with two VRayClippers in mesh mode is rendered incorrectly with V-Ray Standalone/V-Ray Cloud
Add the "Previous render" function to
Artifacts with VRayDisplacementMod and TriplanarTex
Back faces of double sided VRayMtls are not rendered
Black output when saving from the 3ds Max Common tab options and using Render Mask
Black transparency effect in a scene with a lot of geometry stacked behind each other
Buckets produce different results when rendering in hybrid mode
CUDA errors when rendering a sequence with animated VRayClipper, dome light and reflective/refractive materials
Crash in IPR when RailClone material is modified
Crash in a scene with Forest Pro animated geometry with motion blur and VRayVelocity render element
Crash on scene reset after rendering a scene with Forest Pro
Crash when modifying materials of ForestPro objects during IPR
Crash when rendering VRayProxy with VRayLightMtl (with direct illumination on) and motion blur
Crash when rendering invalid light cache file
Crash when uploading huge textures in full size
Crash with specific scene rendering when turning off lights during IPR
DR Bucket unsupported render element warning is erroneously shown
Enable saving of the light cache
Error 700 during IPR with on-demand texture size and override material
Error 716 with VRayHairMtl and VRayHairNextMtl with older GPU drivers
Excessive memory consumption with Bucket Sampler
GLSL shaders that use the sqrt() function crash
Geometries disappear during IPR when rendering with Render Mask Selected and moving a selected geometry
IPR is locked to the projection instead of the current view
Include/exclude linked objects from lights causes all child objects to be excluded too
Low quality baked Spiral mode of Gradient Ramp in Anisotropy
Memory leak with on-demand textures when used in IPR
NaN pixels when rendering in hybrid
Show VRaySwitchMtl as compatible
Some scenes with VRayFur take much time before the rendering starts
Stochastic flakes: missing secondary reflections
UDIM textures are rendered black with On-demand mipmapping texture mode
VRayDRBucket render element outputs black color with Progressive sampler is used
VRayInstancer uses only the PRT particles from the initial frame
Visible edges on geometry with VRay2SidedMtl and VRayNormalMap
Wrong GI and shadow calculation with environment color different from black
Wrong render when the first production render of the 3ds Max session is Orthographic
Wrong rendering of animated VRayColor with motion blur
V-Ray IPR
Animated amount of 2D VRayDisplacement is not updated between frames
Assigning a new environment map is not reflected
Crash on specific scene with cloned objects when picking material in the Slate Material Editor during Viewport IPR
Crash when adjusting Gradient Ramp in VRayLight
Crash when changing the topology of a newly copied object
Crash when modifying 2D displacement amount after changing the texmap
Crash when selecting existing geometry while creating geometry
Crash when starting IPR in scene with objects with scripts as custom attributes
Crash when turning on "Auto exposure" or "Auto white balance" during rendering
Crash when tweaking VRayDisplacementMod in specific scene
Crash with VRayInstancer and VRayMultiSubTex when scrubbing the timeline
Crash with multi-threaded VRayInstancer when changing frames
During rendering with "Auto exposure" enabled, the image may flicker slightly on each IPR update
Opening the VFB during Viewport IPR causes rendering restart
Render mask in texture mode does not work
Use the color corrections from the VFB in Viewport IPR
Using Array tool during rendering causes missing objects in 3ds Max 2017
Viewport IPR can be started in multiple views using the Maximize Viewport Toggle
Viewport IPR should not set the post effects rate to 100 if it was zero
V-Ray Toolbar
Creating V-Ray Physical Camera produces an error on 3ds Max 2013
V-Ray/V-Ray Cloud
Incorrect full light select element with VRayFastSSS2
V-Ray
Adaptive dome light artifacts with invisible lights blocking the dome
Artifact in reflection of object behind the camera with adaptive lights
Crash with ProOptimizer modifier during compiling geometry
Crash with animated GrowFX geometry instanced with ForestPro with animated instances
Difference in GI between Max and Standalone with Adaptive Lights
Double Sided material renders incorrectly if there is unsupported material input
Extreme slowdown in very small area of a scene with dense hairs over SSS surface
Flickering of distant light sources with the adaptive lights and many light sources
Frames overwrite each other when saving frame sequences as .vrimg through the Max native render output dialog
Lens effect generate wrong results with overbright pixels
Long file paths are not visible in the Overwrite files list dialog
Missing deep data in VRayLightSelect render element
Missing effects result channel after changing Lens effects mode
NaN or negative pixels in VRaySpecular render element
Override material by Include doesn't work properly with grouped objects
Raw images are still saved when canceling a render
Resuming a bucket render resets the progress to zero
Resuming a render with "Store direct light" disabled produces different buckets
Setting the log file path with MAXScript has no effect if the Render Setup window is not open
Unhandled exception with PFlow and TurboSmooth
Using an OSL texture as bump map does not work in Standalone
VRayZDepth element channels are named differently depending on VRayOptionRE in multipart EXR
When using the "split channels" option, normals render elements should be stored without gamma
VFB
"Export and render" from .vrscene exporter scales the VFB twice the scale factor on HiDPI displays
Copy to stamp label is truncated on high DPI monitors
EXR files loaded in the VFB do not have their integer REs displayed
HSL color correction in the VFB is incorrect for very dark colors
History not updated after deleting a .vrimg through file explorer
Levels histogram is not updated when loading a file from history
Save render settings with any .vrimg file saved by V-Ray (not only in the VFB history)
Towards the end of the light cache calculations the progress bar starts going back
VRayClipper
Artifact with clipper in open space scenes with dome light
Clippers do not respect include list when included object is hidden
Clipping objects outside of the include list if the objects that are in it are hidden
Incorrect results with disabled "Clip lights geometry" and dome light rendering with V-Ray GPU
Mesh clipper casts incorrect shadows
VRayColor
Crash after Undo/Redo
VRayDisplacementMod
Results with "Keep continuity" are incorrect when UVTILE textures are used
VRayFur
Crash when rendering large areas with VRayFur
Crash when rendering on VRayProxy with variable polygon count
VRayGLSL
CUDA error 716 with VRayMDLMtl using bump
VRayIES
Lights with no profile are rendered black when override intensity is set to “replace”
VRayInstancer
Artifacts in V-Ray GPU/V-Ray Cloud using multi-segmented motion blur
Interval discrepancy on motion-blurred instances with V-Ray Cloud
Not rendering correctly with multi-segmented motion blur
VRayLight
Textured and Disc lights do not generate caustics
VRayMDL/VRayGLSL/VRayOSL
Error loading ParamBlock2 when merging a scenes containing shaders
VRayMetaball
Unhandled exception when rendering PF events with VRayParticleColor shading
VRayMtl
Metalness values different from 0.0 and 1.0 render incorrectly
VRayOSL/VRayGLSL
Crash when rendering with V-Ray Standalone
VRayOSL
Bump mapping is not working with VRayOSLTex
Crash in IPR with VRayOSLTex in a specific scene
Crash on post-Haswell processors
Crash with VRayOSLTex with connected texture linked to VRayLightMtl with Direct Illumination on
Loading and cloning an OSL node with in-place shader does not compile it automatically
Reloading an OSL shader does not work
Shaders do not load when loading a scene with a shader that contains an include directive
VRayOrnatrixMod
Ornatrix additional mapping channels data is inaccessible
VRayPhysicalCamera
Turning "Targeted" off crashes in IPR
VRayPluginNode
Cloned plugins miss the texture slots links
VRayProxy
Alembic proxy in bounding box preview mode or with preview override loads the whole geometry
No motion blur with 3ds Max Fluids imported through Alembic
VRayScannedMtl
Crash when selected in Material Editor due to invalid symbols in the file path
VRayVolumeGrid
Cannot abort rendering by cancelling the pre-render progress windows
Constant mesh rebuild in 3ds Max viewport when the timeline start is not an exact frame
Crash when rendering a volume with Create Lights intersecting a geometry with a Light Material
Crash when rendering empty volume grid with V-Ray GPU
Crash when using one object as a render cutter for two volume grids
Fire Lights keep illuminating the scene after the cache sequence ends during sequence render
FumeFX 4 VDB caches are imported with offset Pivot point
GPU Volumetric effects go missing when switching between Bucket and Progressive Sampler type in Volumetric Geometry mode
Having many instances breaks smoke's occlusion by geometry
Jittering with animated camera inside of a volume grid using V-Ray GPU
Memory leak when rendering with GI and any V-Ray render elements
Min-max channel range of AUR caches randomly displays very large numbers
OpenVDB caches that contain internal rotation are rendered clipped with V-Ray GPU
Optimize volumetric rendering when Smoke Opacity is modulated by a texture
Phoenix lights from one volume grid do not illuminate some parts of other grids depending on the camera angle
Rendering produces wrong normals render element results with V-Ray GPU
Slow preview auto-reduction of large VDB caches compared to Phoenix FD
Slow viewport preview when the timeline start is not an exact frame
The warning about DR and local paths is still appearing even when there is no volume grid in the scene
Using many chained texture maps in the volumetric shader produces different renders of the same frame when rendering repeatedly
Very slow loading of OpenVDB files from network
Volumes are rendered if the volume grid is hidden but "Create Lights Even If Not Renderable" is Enabled
Voxel preview of temperature around 200 Kelvins with As Fire enabled draws bright red and pink voxels
When two or more grids have any overlapping walls volumetrics aren't rendered correctly with V-Ray GPU
Wrong Object XYZ texture mapping with V-Ray GPU
VRayWireColor
No output for objects instanced with Forest Pro and VRayInstancer
ply2vrmesh.exe
The -velocityAttrName parameter of ply2vrmesh does not work for Alembic files
vdenoise.exe
The "skip existing images" config option still leaves a lot of per-frame processing with raw VFB output
The vdenoise tool displays a warning when -frames is used with wildcard that specifies single file