V-Ray Next, Update 1
V-Ray Next, Update 1.2
Official Release
Date - Mar 27, 2019
Download - Build 4.10.03
New features
V-Ray
Initial support for 3ds Max 2020
Modified features
V-Ray
Support for IES files containing the comma (",") symbol in the light's description
Bug fixes
V-Ray
Blowup and Auto Region Selected produce stretched results
Crash when exporting vrscene to a non-existing directory
Direct light selects are always propagated through refractions
Drop action should fall back to default
MaxScript error occurs with viewport menus when V-Ray is downgraded to an older version with no viewport IPR support
Separate VRayCryptomatte REs names are not exported to .vrscene
Wrong keyframes export to .vrscene, breaking animation rendering
V-Ray GPU
Viewport IPR has wrong perspective when switching the active viewport from orthographic projection
VRayDenoiser is not always applied on the complete pass
VRaySamperInfo render element is not exported
Wrong Object XYZ texture mapping for Volume grids rendered
VFB
Color corrections panel is missing when is maximized during IPR session
Lightness color correction with values close to zero lead to artifacts in Lens Effects results
VRayPhysicalCamera
Vertical shift is reset in the viewport preview
VRayProxy
"Expand # to frame number" doesn't work in the viewport
VRayVolumeGrid
Volume grids loaded from OpenVDB caches that contain internal rotation render clipped with V-Ray GPU
.vrscene exporter
Crash when trying to export vrscene to a non-existent folder
Decimal separator changes randomly on every export in a specific scene
Installer
Silent uninstall does not work for V-Ray Next
V-Ray Next, Update 1.1
Official Release
Date - Dec 18, 2018
Download - Build 4.10.02
Modified features
V-Ray
Reduce messages about invalid bump normals
V-Ray IPR
Do not calculate render elements (except denoiser) for viewport IPR
V-Ray GPU
Consistent lighting render elements
VRayFastSSS2
Hide "single scatter"'s Raytraced (refractive) and Raytraced (solid) modes when V-Ray GPU is current renderer as they are incompatible
VRayProxy
Alembic meshes exported from Phoenix for 3ds Max 2019 can now be rendered with motion blur
VRayVolumeGrid
Add empty grid size and resolution options to the user interface
Optimize volumetric rendering when Smoke Opacity is modulated by a texture
Bug fixes
V-Ray
Artifacts in alpha channel with many transparent objects
Incorrect lighting elements on matte objects when "Consistent lighting elements" option is enabled
Lighting elements are not propagated through refractions with consistent lighting elements enabled
Lighting from VRayLightMtl with direct illumination is missing in consistent render elements output
V-Ray IPR
Crash with VRayProxy when switching rendering between viewport and VFB
Unhiding by category is not updated
Viewport IPR option is missing in non-English 3ds Max instances
V-Ray GPU
Alembic VRayProxy copies randomly disappear (since 4.10.01)
Artifacts with matte and Adaptive Dome light
Crash when rendering animation sequence with DR and animated lights
Crash when stopping viewport IPR during compiling kernels phase
Gradient Ramp stops working when moving the time slider in V-Ray GPU IPR with motion blur
Production rendering of a sequence with deleted particle source for VRayInstancer returns error (since 4.10.01)
VRayProxy updating animation stops when its Object ID is changed during IPR (since 4.10.01)
VRayFur
Animated parameters are not exported
Wrong placement with selected faces in .vrscenes
VRayLight
Some spinners in the UI for disabled properties
VRayMDL
Materials with material.ior that depends on a material parameter crash in V-Ray GPU IPR
VRayOptionRE
Crash to desktop when render element is placed last in the list
VRayPluginNode
Crash to desktop with VRayPluginNodeMtl in 3ds Max 2013 (since 4.10.01)
VRayScannedMtl
Different buckets in VRayDiffuseFilter and VRayReflection from DR hosts
VRayVolumeGrid
The warning about DR and local paths is still appearing even when there is no volume grid in the scene
ply2vrmesh.exe
The -velocityAttrName parameter does not work for Alembic input files
V-Ray Next, Update 1
Official Release
Date - Nov 29, 2018
Download - Build 4.10.01
New features
V-Ray/V-Ray GPU
Add Nitrous viewport IPR support
V-Ray GPU
Add bucket rendering support
Add support for the Cryptomatte render element when in bucket mode
On-demand texture mode support for IPR
Support for VRayMtl refraction dispersion
V-Ray Cloud
Lighting Analysis render element support
VRayGLSL
Ability to read vertex color and vertex alpha from within shaders
VRayInstancer
Add instancing mode "By particleInteger"
VRayNoiseTex
A new texmap based on VRayPluginNode that renders the same both on V-Ray and V-Ray GPU and in V-Ray Standalone
VRayHairNextMtl
Added Glint and Glitter controls
VRayPhysicalCamera
Rolling shutter effect for motion blur
VRayVolumeGrid
Add a .getFrameInfo() MAXScript function that retrieves the currently loaded frame info string
Add support for NVLink for GPU Volumetrics rendering
Add support for textures in GPU volumetrics
Implement render and preview of instanced nodes
Support for instancing volume grids and Particle Shaders using VRayInstancer in 3ds Max
Support for Scene and Object XRefs
VFB
Add "Save in image" option to the LUT color correction
Add Weight parameter for the LUT color correction
Add an option to save image color corrections to raw .exr and .vrimg files
Reworked lens bloom and glare lens effects calculation
Modified features
V-Ray
Lens effects memory and speed improvements
Improve lighting render elements consistency, automatically enabled for new scenes and when using the adaptive dome light
Improve light cache preview
Hide the legacy VRayMap
Print a warning when using the irradiance map with full light select elements
Add Chinese tooltip translations
Add a parameter for additional control of the auto-exposure (renderers.current.camera_autoExposure_compensation)
V-Ray IPR
Support for most atmospheric effects in IPR mode
Improve interactive responsiveness with heavy scenes
V-Ray GPU
Improved image sampling with many (more than 1k) samples efficiency
Add support for RGB Tint and RGB Multiply textures
Faster calculations VRayFastSSS2 materials
Grey out the unsupported subdivs and cutoff parameters for lights, materials and textures
Reduce memory usage with motion blur
Speed up loading of 8-bit textures
Support for "Affect background" with the bucket sampler
Faster geometry updates during IPR
Add a warning if there is an unsupported render/bake element
Add Alembic visibility_list support for VRayProxy
Add support for GrowFX
V-Ray Cloud
Add support for the Waves texmap
Export color corrections settings in .vrscene files
Support for Dent Map
VRayDisplacementMod
Improve "Keep continuity" option to weld seams at vertices too
VRayHDRI
Support for the <frameNum> tag
VRayInstancer
Improve speed during scene preparation
VRayGLSL/VRayMDL
Add support for "C++/CPU" CUDA devices rendering
VRayOrnatrixMod
Implement Ornatrix v6 support for optimized hair data access
Utilize the width data from the new OX Change Width modifier
VRayOSL
Implemented the supported wrap modes
Add more parameters to the vray_subsurface closure
VRayPluginNode
Add a short description info based on the plugin description
VRayProxy
Read proxy files on demand so that only visible proxies are loaded
VRayScene
Instancer is not shown in the viewport
VRayLightSelect
Add Include/Exclude list by layer selection
VRayOptionRE
Ability to update the exr metadata parameter in VRayOptionRE with a per-frame MaxScript callback
VRayUnclampedColor
Remove the "color mapping" parameter
VRayVolumeGrid
Expose the grid-based motion blur algorithm from Phoenix FD 3.00.01 for use via the 'mbgrid' script parameter
Support for the new transformation model of OpenVDB caches from FumeFX 5
VFB
Add docking support for the main window (enabled by the VRAY_VFB_DOCKABLE environment variable)
Use text labels for the flyout buttons
Lens effects size to accept values lower than 1.0
V-Ray Toolbar
Align the newly created camera from "V-Ray Physical Camera" button
V-Ray Bitmap to VRayHDRI converter
Improve responsiveness and conversion speed
The "Half" precision option should be on by default
vdenoise.exe
Ability to apply lens effects from .vrscene files
VRayDenoiser
NVIDIA AI denoiser uses less GPU memory for denoising
Bug fixes
V-Ray
Warning messages about invalid bump normals should be printed just once per material
Reduce slowdown due to repeating attempts to load missing texture files in case many materials refer them
Very slow elliptical filtering with tiled textures
Crash with region rendering, with render elements and Previous render set to Darken
Crash with Forest Pro with VRayLightMtl with Direct illumination enabled
Rare crash with infinitely recursive processing of 3ds Max progress bar events
Different brightness with high-resolution renderings with Auto Exposure enabled
Crash when rendering VRayLightMtl and VRayExtraTex with the same MultiTexture
Artifacts with adaptive lights in different situations
The "Direct visualization" option for caustics doesn't work
Starting a production render after IPR may cancel immediately in some scenes
Artifacts with Phoenix FD Ocean with Ocean Displacement
BerconTile map has wrong mapping rendering from .vrscenes
Different buckets with DR and Auto Exposure
DR may have watermarks if network is unstable due to license failure
Update change of geometry type per object (static or dynamic geometry) from the V-Ray object properties while rendering
NaN pixels in VRayReflection render element
Random crash when cancelling a batch render in 3ds Max
Turning Frame Stamp off in the Render Setup is not working if it's on in the VFB
Tooltip translations are not applied to VRayLight and the V-Ray render elements
VRayLight
Artifacts in VRayShadows and VRayGlobalIllumination render elements with adaptive dome light or adaptive lights
Adaptive dome light artifacts in specular in specific situations with max ray intensity enabled
Artifacts with matte objects (matte for refl/refr = off) and adaptive dome light
Artifacts with long and thin (like 7000x3) rectangle light
Transparent objects with "cast shadows" off render black when there is a dome VRayLight behind them
Dome light affects objects inside other objects with matte turned on
Crash when rendering with a MAXScript plugin derived from VRayLight
VRayDenoiser
Super bright lens effects when using the NVidia AI denoiser with very noisy images
V-Ray IPR
Crash when removing vertices or polygons while IPR is running and motion blur is enabled
Crash when modifying a texmap attached to VRayDisplacementMod
Crash when undoing deletions of geometries with VRayDirt
3ds max crash when using VRayMetaball
Stalling the whole UI in scenes with many VRayScannedMtls
Crash when scrubbing the timeline in a scene with VRayMetaball
Changes to VRaySphereFade parameters are not updated
Random crash when restarting rendering with VRayOSL
Crashes when modifying geometry during rendering
Crash with animated Alembic files when dragging the time slider
"Hidden lights" option is ignored
Different exposure when using the Physical camera exposure Control and after toggling the Exposure option off-on with VRayPhysicalCamera
Set focus distance doesn't update the DOF effect with VRayPhysicalCamera
Rendering gets stuck when rendering XMesh object
Black output with more than one VRayDenoiser render elements
V-Ray GPU
Crash on the second frame with scenes containing lots of animated plugins
When there is just one light in the scene, adaptive lights unnecessarily resets the progressive buffer
Crash when loading new scene and IPR is still running
Unhandled exception when aborting IPR during VRayProxy loading
Crash when view dependent displacement is used with orthographic projection
Unhandled exception when VRayPlane is shaded with a VRayLightMtl with Direct illumination enabled
Wrong path expansion for IFL files if the full path to the IFL is not present
V-Ray raw image file is saved as 16-bit EXR regardless of the saving settings if VRayOptionRE is not present
IPR with DR hangs if you drag the time slider
"RGB Level" of Output map has no effect on Mix map unless "Enable color Map" is checked
VRayMtl with GGX brdf has incorrect glossiness in some situations
Sequence rendering stops after few frames on scene with Falloff map
VRayLight set to "Disc" produces wrong intensity when using the lumens unit
Environment ZDepth color does not match V-Ray
Black zdepth pass with "use camera clip boundaries" enabled and the physical camera's clipping planes disabled
Artifacts with VRayScannedMtl with "Edges Displacement"
Artifacts with adaptive lights
Artifacts with adaptive lights and animation sequence
Animated intensity of VRaySun is not taken into account in IPR
Artifacts with displacement in scene with very narrow faces
Geometry with VRayEdgesTex with "Show subtriangles" enabled renders black
ExtraTex with Ramp driven by facing ratio internally uses no interpolation between positions
Invisible Dome VRayLight is visible through VRay2SidedMtl with refractive VRayMtl and transparent VRayMtl
Noisy alpha channel with shadow catcher objects
Difference in GI generated by matte objects using BF or LC with glossy reflections
The temperature attribute of the VRayRectLight doesn't work when the light is set to be a "Disc"
Support for VRayLightMtl's Opacity
Incorrect VRayPlane bump mapping
Wrong IPR render with specific scene with render elements
Fireflies with VRscan car-paint with flakes
VRayFastSSS2 on GPU gives additional specular artifacts
Flickering between the first and rest of the frames with Forest Pro and Mesh VRayLight
VRayRefractionMap, VRayRefractionFilterMap, VRayExtraTexMap result is blank when baking textures
The "Dim distance" parameter doesn't work with Dome Lights
Cuda error 700 with VRayHairMtl with VRayHairInfoTex set to "Random by strand index"
Displacement AutoBump for GPU does not produce correct results
Issues with textures with either dimension larger than 32768 pixels
The Invert option of nested Output rollout/map renders wrong
Invert output option of VRayHDRI texmap is not properly considered when used with multiple materials
Backburner marks job as failed when there is an error in V-Ray messages for unsupported material
Wrong render of VRayFur and Ornatrix objects when using VRayUserColor map
VRayFastSSS2 is producing artifacts when a texture with black areas is loaded as a scatter radius texture
VRayDiffuseFilter render element for VRayFastSSS2 is rendered incorrect
VRayLightSelect render element for VRayFastSSS2 is rendered incorrect
Wrong render of edgesTex on subdivision surfaces
Artifacts with VRayScannedMtl and Bump multiplier
VRayEdgesTex not showing up in diffuse channel with IPR
Random crash with specific heavy scene with animation
Tint override in Forest Color is ignored when there is texture randomization
Unhandled exception when changing SSS materials during IPR
Crash with certain GLSL materials in BRDF mode
Crash when loading with a scene where geometry map channel info is inconsistent with face count
SSS artifacts on voxel edges of proxy object due to different voxel splitting on GPU
Crash when rendering animation with VRayProxy with multiple voxels
Black transparency effect in a scene with a lot of geometry stacked behind each other
Matte doesn't work with Multi/Sub-object materials
Textures from IFL are not updating correctly during IPR
Animated clipping plane of VRayPhysicalCamera is not exported to .vrscene
Crash on update with animated meshes with motion blur during IPR
If there are unsupported elements baking output is wrong due to messed elements order
Unhandled exception with VRayPlane or VRayFur converted to mesh light
If V-Ray is the current render engine, V-Ray GPU utilization settings are exported with wrong values
Composite map with empty layers is not exported correctly
Noise threshold reports are misleading
Forest Pack "Limit to Visibility" is not properly exported to .vrscene when the camera is animated
Body object is always exported with draft quality
Maxscript command vrayUpdateIPR() stops the IPR
V-Ray Cloud
Export stats dialog should not be closed on scene node deletion
Animated tilt and shift parameters of physical cameras are not exported in .vrscenes
Animated color of the Falloff map is not exported
Animated VRayPhysicalCamera target movement is not exported
Flipped textures in VRayOSL
Camera animation discrepancies with V-Ray
Export VRayWireColor render element
VRayNormalMap assigned to VRayBumpMtl is not exported
No motion blur is rendered on the last frame when exporting an animation frame range
Vector displacement in "Object" mode produces wrong result
Invalid colors when rendering scenes with two VRay2SidedMtl materials nested in each other
Mesh VRayClipper doesn't work if the mesh has animated parameters
Animated parameters of VRayMtl are not exported
Physical cameras with offset pivots are not exported properly
Ornatrix feathers are not exported
Animated intensity of VRayIES lights is not exported
Animated Multiplier of VRayLights is not exported
Animated VRaySun position is not exported
Export for VRayMtlID render element in .vrscene files
Texmap plugged into a texture slot of the Tiles map is rendered even if turned off
Displacement turned off in the V-Ray Global Switches still renders
Wrong material rendered when Falloff map is used
Animated VRayPhysicalCamera "Zoom factor" is not exported
Forest Pack object with "Visible to Camera" disabled still renders
Animated slice modifier resets Material object ID's when exporting animation in .vrscene
Difference in render result when using MultiTexture
Different result with V-Ray for invisible spherical VRayLight and VRayEnvironmentFog
Material editor sample slots rendering slows down the vrscene export
Wrong render time in V-Ray log when material editor is opened during IPR
Wrong export of the Gain parameter of ColorMap
Saving V-Ray raw image file and Separate render channels options are not exported
Shutter offset of the Physical camera is not exported properly
Exporting a .vrscene without animation always includes "//Frame at time 1" in the .vrscene file
The option to lock the dome light texture orientation to the dome light viewport icon not taken into account when exporting animated .vrscene
"Lights" option in Global Switches is ignored
VRayALSurfaceMtl
Opacity slot not exported in .vrscenes
Endless render when the SSS1/2/3 radius values are set to 0
VRayDistanceTex
Crash when using the material editor while a Phoenix FD simulation that is evaluating a VRayDistanceTex is running
Not working with particle systems loaded in its objects list
Texmap is affected only by renderable objects in V-Ray GPU
VRayFur
Different bend direction between V-Ray and V-Ray GPU
VRayFurStyler
Crash when copied/cloned
VRayGLSL
Error when merging scenes with GLSL shaders
Anisotropy has wrong mapping and rotation
Shaders with uninitialized samplers crash with V-Ray GPU
GLSL materials cause V-Ray GPU to recompile kernels on each start
Shaders use too much memory per thread
vr_RayFlags has incorrect value with V-Ray GPU
Vector displacement in "Object" mode does not work with V-Ray GPU
VRayGLSL/VRayMDL/VRayOSL
Cloned or copied plugin may result in error
VRayGLSL/VRayMDL
LLVM produces code for Skylake processors that causes crashes
Crash with specific shader rendering with V-Ray GPU
VRayHDRI
Undo doesn't work for Bitmap field
VRayIES
Cloning a light causes it to render incorrectly
VRayInstancer
Instances are rendered with the particle materials instead of the instanced geometry material
VRayMDL
Param block error on scene load
Crash when the material of the node is changed
Empty material crashes 3ds Max when rendering with V-Ray GPU
VRayOrnatrixMod
Crash with VRayHairNextMtl and motion blur
ObjectSpace data per vertex of the hair is not working in V-Ray Next
Per-vertex mapping for hairs' texmaps
VRayOSL
Randomly rendering black
Local assets are not found when rendering with V-Ray GPU
OSL additional paths not working in 3ds MAX
Crashes in V-Ray IPR
Bitmap texture buttons don't work in Slate Material Editor
UI shows string popups as texture buttons
VRayPluginNode
Ability to use V-Ray PluginNodeTex in bump and displacement material slots
ObjectXYZ and WorldXYZ mapping modes
Plugins with texture inputs don't have an input to load a bitmap file
Mtl plugins have no inputs
Material with BRDFCarPaint and BRDFStochasticFlakes renders black with V-Ray GPU
Crash with TexFalloff or TexCellular when assigned to material
Plugin parameters have reverse tab order of UI controls
Wrong initial render with MtlOverride plugin
Gaps along the boundaries of TexBitmap plugin
Animated parameters are not saved with scene
Parameters' tooltips and ranges are not correctly set
Texmap buttons are not immediately updated in 3ds Max 2013-2016
VRayProxy
Crash when opening a scene with Аlembic preview file
Preview cache sometimes prevents proper rendering with Alembic offset
Tooltip text listed in Parameter Wiring dialog
VRayScene
Crash with .vrscene sequence and missing first file
Crash when using UV-coordinates from an imported .vscene
VRayExtraTex with a bitmap is blurred on objects from the .vrscene
Viewport representation of VRayLights from vrscenes is wrong
VRayVolumeGrid
Missing buckets with moving volume grid in Volumetric Geometry mode and motion blur
Render Cutter in Isosurface mode of a volume grid with VRayMtl with Affect Shadows blocks GI rays for geometry inside the Cutter with V-Ray Next
Incorrect light intensity with Approximate Scattering using V-Ray GPU
Random crash when rendering a volume grid in Volumetric Geometry mode with V-Ray Velocity Render element
VRayVelocity render element doesn't work in Volumetric Geometry mode
Exception Compiling Geometry when attempting to start IPR in Mesh, Ocean Mesh or Cap Mesh mode
Volume renders wrong on CPU when the grid is moving with the camera and Motion Blur and the Phoenix Light Cache are used
Buckets in VRayLightSelect render element when rendering in Volumetric Geometry mode with Phoenix Light Cache enabled
Rendering a scene containing a volume grid and a Phoenix FD Simulator causes a crash with V-Ray GPU
Even when there aren't active render elements warnings appear in V-Ray messages
Incorrect preview when volume grid's pivot point is offset
Voxel preview of temperature around 200 Kelvins with As Fire enabled draws bright red and pink voxels
Warning: Emit light isn't supported on V-Ray GPU
VFB
Crash when enabling Bloom/Glare while A/B compare is enabled
Lens effects Threshold parameter value is reset on scene open
LUT color correction is not loaded properly from 3ds Max scene files
Blank VFB when comparing images from history after effectResult is generated
Freezes randomly if playing with it while rendering
Maximized VFB returns to previous size on render start on 3ds Max 2018-2019
Buckets shift slightly when completed
V-Ray scene converter
Standard materials are converted to VRayMtl with unlocked highlights and reflection glossiness
VRayDenoiser/vdenoise.exe
NVIDIA AI denoiser is not releasing the GPU memory after the denoise calculation