V-Ray Next
V-Ray Next, hotfix 1
Official Release
Date - Oct 10, 2018
Download - Build 4.02.05
New features
V-Ray/V-Ray GPU
Add a parameter for additional control of the auto-exposure (camera_autoExposure_compensation)
V-Ray
Initial support for direct rendering of CoronaMtl and most materials from the Corona material library
Modified features
VRayDenoiser
Switch to Optix 5.1 for the NVidia AI denoiser
VRayGLSL/VRayOSL
Added keyboard shortcuts, compile and reset options to QuickShader UI
VRayHDRI
Improved performance for tiled .tx and .exr textures
VRayMDL
Add support for Ward BRDF in MDL plugin
VRayScene
Implement support for VRayCryptomatteElement
Bug fixes
Lens Analysis Tool
Crashes when analyzing a photo manually
V-Ray GPU
Blank images saved when used as texture baking renderer
CUDA error 700 when turning off Lights while rendering in IPR
Crash on the second frame in scenes with lots of animated plugins
Crash when cancelling a batch render in 3ds Max
Crash when deleting VRayLights in specific scene
Crash when deleting heavy geometry in specific scene
Crash with BerconNoise and VRayDisplacementMod during IPR
Crash with Displacement and Environment Fog during IPR
Crash with Ornatrix (since 4.02.01)
Crash with specific VRayProxy and displacement
Disable refresh interactive VFB button as it doesn't work correctly in IPR
IPR crashes with stereo mode set to Anaglyph(Red/Cyan)(Green/Magenta)
Noisy alpha channel with shadow catcher objects
Random crash when changing VRayLight options
Unexpected render result with non-spherical Dome VRayLight and matte shadows
Unhandled exception when moving the time slider with motion blur and OpenSubdiv
VRayDirt's "double sided" parameter is not working correctly
VRayHDRI with RGB multiplier in the Output rollout renders differently
VRayOCIO does not work with bitmaps
When there is just one light in the scene, adaptive lights v2 unnecessarily resets the progressive buffer
When using displacement, textures are affected by the texture format setting
V-Ray scene converter
Fix Opacity and Reflection Glossiness parameters conversion for CoronaSkinMtl
Fix Reference node space mode conversion for CoronaTriplanar
V-Ray
Artifacts with adaptive lights in a certain interior scenes
Crash when modifying VRayInstancer material and switching to another frame during IPR
Crash when rendering with DR (since 4.02.04)
Crash when starting IPR after resetting a scene with DR
Crash with region rendering with render elements and Previous render set to Darken
Different brightness in high-res renderings with Auto Exposure
Fix V-Ray Cloud scene submission broken animation export
IPR crashes with Alembic hair in specific scene after stop
Improve selection of VRayPhysicalCamera and VRayLight in the viewport
Separate render channels output files are not named properly when saving to separate folders (since 4.02.03)
Standard material diffuse texture and opacity map do not work with V-Ray Next
Stuck at "Building embree moving trees" with multi segment motion blur
VFB
Aspect ratio is changing when resizing VFB during IPR
Closing the VFB window while 3ds Max is saving a VFB image causes 3ds Max to crash
Image Info has to be cleared when loading a new image in VFB
VRay2SidedMtl
Crash with animated submaterial on the second frame in V-Ray GPU
Invalid colors with V-Ray Standalone when rendering scenes with two VRay2SidedMtl materials nested in each other
VRayDirt
Crash when undoing deletions of geometries that are in Include/Exclude lists
VRayDistanceTex
Crash during IPR (since 4.02.01)
VRayEnvironmentFog
Crash with VRayEnvironmentFog with overlapping gizmos with coinciding far sides
VRayGLSL
GLSL materials cause V-Ray GPU to recompile kernels on each start
VRayInstancer
Crash when rendering with Thinking Particles (since 4.02.03)
Fixed losing some particle groups during instancing
VRayOSL
Crash during IPR
Crash when selecting specific VRayOSLTex in material editor on scene open
Flipped textures with OSL maps on V-Ray GPU
OSL issues errors when output closures are not explicitly specified
Renders black in IPR if attached to VRayExtraTex
VRayPluginNode
Crash when a texmap used as a displacement map is being modified during IPR
VRayScene
Camera settings from vrscene interfere with the camera in 3ds max
VRayVolumeGrid
Caches containing a minus/dash sign before the # format can not be loaded
Caches containing digits after the # format can not be loaded
Crash when rendering with GPU as production after rendering with IPR
Multiple overlapping volumes do not blend correctly with V-Ray GPU
V-Ray Next
Official release
Date – 22 May, 2018
Download – Build 4.02.04
New Features
VRayMtl
Add "Metalness" parameter for easy support of PBR workflows
Add a texmap slot for the GGX GTR tail falloff
VRayLightSelect
Add "indirect", "indirect diffuse" and "indirect specular" modes
VRayOSL
Support for OSL scene attributes
Ability to attach textures to arbitrary OSL parameters
.vrscene exporter
Initial support 3ds Max 2019 native OSLMap
V-Ray
Add dialog to confirm file overwriting with Separate Render Channels
Support for the mesh vertex velocity internal interface in 3ds Max 2019
Add a button to transfer auto-exposure and/or auto-white balance to scene cameras
Add MAXScript functions to start and stop IPR with V-Ray GPU
Added Italian tooltip translation
Cryptomatte support for DWA compressed OpenEXR files
Update the SDK to make greater use of SSE instructions for 3D vector, color and matrix operations
Update Embree to version 2.13
Add options for auto-exposure and auto white balance in the Camera section of the render settings
Add tooltip translation support for various languages
Add scripts for the 3ds Max Scene Converter (2017 and newer) for various scene elements to V-Ray ones
Add drag-n-drop support for V-Ray asset files onto the 3ds Max window (.vrmesh, .abc, .vrscene, .ies, .aur, .f3d, .vdb, .vrlmap, .vrmap)
Require CPU with SSE 4.2 to support SIMD optimizations
Show render progress on the Windows taskbar buttons
Add a button to transfer auto-exposure and/or auto-white balance to scene cameras
Add MAXScript functions to start and stop IPR with V-Ray GPU
Added Italian tooltip translation
Cryptomatte support for DWA compressed OpenEXR files
Support for the mesh vertex velocity internal interface in 3ds Max 2019
V-Ray GPU
Add support for glossy Fresnel
Improved GPU 3D displacement
Initial version of GPU dedicated UI (to be further simplified in next versions)
Initial support for VRayEnvironmentFog (without textures)
Initial support of VRayVolumeGrid (brute force probabilistic volume sampling only)
Initial support for VRscans (VRayScannedMtl)
Support for Bercon Noise texture
Support for DoF with pinhole camera
Add support for adaptive dome light
Add support for volumetric rendering
Support for BRDF mode of VRayGLSL's PTX backend
Re-organized the UI options
Implemented new rendering architecture resulting in better performance
VRayLight
New adaptive dome light option to help speed up rendering of interior scenes and IBL in general (work in progress)
VRayHairMtl2
Implement initial version of a new hair shader with melanin color control
VRayDenoiser
Ability to denoise multiple render elements in a single pass (also added denoising on/off in various other REs)
Integrated the NVIDIA AI denoiser as an alternative denoising engine
VRayMDL
Ability to manage include paths through MAXScript
Support for UTF-8 resource file paths
VRayOSL/VRayMDL
Allow adding shader include paths from UI
VRayPluginNode
Initial implementation of VRayPluginNode material and texture
VRayProxy
Modifiers applied to VRayProxy objects are rendered correctly (the proxy is converted to a regular mesh)
Add support for Alembic 1.7 layers
VRayRenderTime
Per-pixel render time information render element (bucket sampler only)
VRayScannedMtl
Add triplanar mapping option
VRaySwitchMtl
Add switch material for selecting sub-materials based on a texmap value
VRayVolumeGrid
Integrate new velocity-based grid interpolation method
Support XForm modifiers in Volumetric render mode
Direct loading of sparse VDB caches without resampling
Support for relative cache paths in .vrscene files and the -remapPath option in V-Ray Standalone
vdenoise.exe
Implement GUI for use without command-line parameters
vrstconvert.exe
Add the deep reader and converter for .vrst files to V-Ray for 3ds max and Nuke installations
VFB
Add option to disable VFB resizing on image load
V-Ray Light Lister
Add control for VRayLights type
VRayLightingAnalysis
Implement VRayLightingAnalysis render element
Modified Features
V-Ray
Always use low thread priority in an interactive GUI session
Change the default motion blur "Interval center" to 0.0
Optimize object space bounding box calculation for meshes instances
Submit to V-Ray Cloud dialog implements scene analysis for incompatible features
Simplify code at key points by removing stale parts and avoid wasting time on branches
Better render time estimation for progressive sampling
Optimize the use of DR servers (early free servers at the end of a render so that they can join other jobs)
Reduce the number of samples in the light cache
Optimize intersection calculations with SIMD where possible
Faster calculation of surface normals for 3D displacement
Allow licenses with the server to be accessed through a network proxy
Remove the "Show GI Only" option from the render settings as it's obsoleted by the VRayGlobalIllumination render element
Print a warning if a node has different shadow and GI visibility flags as this causes artifacts with the adaptive dome light
Fixed NaNs when sampling texmaps after Beta 1
Remove the Photon Map GI engine from the UI
Remove from UI the prepass and object-based multiple scattering options from VRayFastSSS2
Make the automatic switch to effectResult channel optional
Update Alembic to 1.7.5
Use Visual Studio 2017 builds for all versions of 3ds Max
When rendering spherical cameras, the z-depth channel for deep OpenEXR images should be the distance from the camera
Changes to the auto-exposure options should be updated during IPR
Allow V-Ray to run with up to 1024 threads (up from 256)
Hide the VRayIlluminance render element, the new VRayLightingAnalysis render element should be used instead
Move the IPR options rollout to the V-Ray tab in the Render Setup and add a Start IPR button
Remove from the V-Ray log the message about failing to load a "default" preset
Reduce occurrence of "Invalid geometric normal" messages
Show a dialog to confirm file overwriting with "Separate Render Channels"
V-Ray GPU
Expose the "Undersampling" parameter and make it adjustable during IPR
Add support for basic UVW transformations for Bercon noise texture
Add support for the "Keep continuity" option
Add vendor information in the "C++/CPU" device type
Enable QMC for CUDA CPU
Gray-out texture button for direct illumination of the VRayLightMtl material
If there are no CUDA devices, "C++/CPU" should be used
Improve GPU Light Linker memory efficiency
Remove the warnings for non-physical features when exporting to a .vrscene
Support for material IDs higher than 255 in the 3ds Max Multi/Sub-object material
Faster VRayDirt & rounded corners in some cases
Support for VRayDirt "Consider same object only"
Better sampling of rectangle and mesh lights in some cases
Better sampling of glossy materials
Optimize GPU displacement/subdivision compile times
Improve normal mapping in procedural maps
Broadcast 3ds Max rendering notifications during production rendering
Export Ornatrix and HairFarm instances emitted by VRayInstancer
Remove ActiveShade rendering mode, IPR is to be used for interactive previews
Support for camera movement in VRayVelocity Render Element
Improve animation export times
Do not show render error messages forever
Change defaults in V-Ray GPU in Max to 5000 samples and 0.01 noise threshold
VRayFur does not update in animation
Scenes with unavailable network assets export very slow
Add support for auto exposure and white balance when using the light cache
Ignore light portals (use adaptive dome light instead)
IPR reacts to objects and lights movement immediately instead of waiting for mouse button release
Implemented motion blur support for GPU volumetrics
VRayInstancer
Instances are rendered with the particle materials instead of the instanced geometry material
Optimized instancing speed
Ability to instance Ornatrix and HairFarm objects
VRayFastSSS2
Improve the sampling to reduce noise
Remove from UI the prepass and object-based multiple scattering options
VRayProxy
Alembic instances/objects to work with MultiSubTex random by instance id
VRayScene
Add Lights support
Possibility to use shader names with MtlMulti/GeomStaticMesh
VRayVolumeGrid
Add warning message box when opening the deprecated AURA 1 caches
Right-align the text in the Show File Name window so the file name can be seen if the text overflows
Speed up and use less memory for Grid-Based Self-Shadowing of huge sparse OpenVDB grids
Speed up Grid Smoothing of OpenVDB grids
Speed up the Optimize Big Volumetric Grids pre-process of OpenVDB grids
Ability to horizontally or vertically stretch and flip the selection in curve controls
Implement stronger Approximate Scattering for brighter regions and lower scattering for the darker regions of the same volume
Improve temperature interpolation using the Precise Tracing method
Flickering when rendering Smoke Color based on a gradient with varying data range with Approximate Scattering
Option to control the minimum visible voxel opacity for the volumetric shader
Option to disable preview cache load during simulation or when not rendering
Rename Cache Start to Cache Origin and Play Start to Timeline Origin
Render negative Fire from caches imported from FumeFX
Multi-threaded *.aur cache import
VRayVolumeGrid: Merged the OpenVDB DLL into the VRayVolumeGrid plugin
Speed up rendering of scenes with VRayVolumeGrids in volumetric mode in 3ds Max
Resolve environment variables in VRayVolumeGrid paths during rendering rather than during export
Allow grid Channel Smoothing to be applied over channels with any value range
Apply the Smoothing Random Variation over all voxels regardless of the Smooth Threshold
Improve the loading speed of VDB files
Optimize loading of caches containing Velocity channel
Optimize the Preview Auto Range algorithm
Speed up velocity sampling during volumetric motion blur
VFB
Add "Image info" window for VFB history context menu
Add Exposure Highlight Burn color correction to vfbControl (#sethighlightburn/#gethighlightburn)
Add option to disable replacing # with frame numbers for separate render channels
Export color corrections settings for .vrscenes
Ability to load as background OpenEXR images with data window
Auto-fit for A/B images with different resolutions
Save 3ds Max scene path to history and add option to load the scene from the VFB history right-click context menu
Support for gamma 2.2 color correction in the VFB history
Switch the VFB to 3ds Max Qt instead of wxWidgets
Using '#' in the name of separate render channels output file is now expanded to frame number
V-Ray Toolbar
The hair material button creates VRayHairNextMtl;
V-Ray scene converter
Convert Mental Ray Lighting Analysis render effect to VRayLightingAnalysis render element
Enhanced Corona material and texmaps conversion
Convert 3ds Max light meters to VRayLightMeter
Add conversion from Autodesk Bitmap to VRayHDRI
Fixed "Highlight glossiness" handling when converting to VRayMtl material
Add option to convert cameras to V-Ray Physical camera
Convert 3ds Max Light Meters to VRayLightMeter
Support for some newly added Corona native materials and textures (CoronaHairMtl, CoronaSkinMtl, CoronaBitmap, CoronaDistance, CoronaRoundEdges, CoronaTriplanar)
.vrscene export
Add export times for various scene objects (i.e. Nodes/Nodes' meshes/Materials/Texmaps)
Export for VRayNoiseLevel render element
Export the Cryptomatte render elements
When exporting animations to vrscene and motion blur is OFF, export at exact frame times
Show a floating progress bar during scene export
VRayHDRI
Optimize memory usage for opaque and monochrome bitmaps (work in progress)
VRayMtl
Faster rendering of glass materials with diffuse components
Add "Compensate camera exposure" for Self-illumination
Remove the highlight glossiness parameter and the lock button
VRayPhysicalCamera
Reintroduce the V-Ray physical camera and update its UI
Disable vignetting by default
Reset to default values for the parameters when right-clicking on spinners
VRayDistanceTex
Optimize both viewport preview and rendering speeds
VRayFur
Add dynamic tessellation option
Add "Ignore scale" option for hairs width according to scale
Add "Lock to surface" option to keep the hair distribution to a specified frame
VRayGLSL/VRayOSL
Change range of GLSL/OSL anisotropy rotation parameter of GGX BRDF
Update OSL to 1.8
VRayIES
Add option to specify the actual light power of the source, instead of using the prescribed power from the IES profile
VRayLight
Change the Half-Length/Half-Width options to Length/Width for Plane light
Improved adaptive dome light sampling
VRayMultiSubTex
Add a random seed parameter
Add option for the VRayMultiSubTex texture to cycle through the textures
VRayMDL
Add support for "boolean" widgets
Make widget types case-insensitive
vMaterials autodetection
Improve anisotropy precision
V-Ray .vrmat converter
Add partial support for VRayLightMtl
ply2vrmesh.exe
Skip @subdivGeometry and @displaced in vrscene files with and directly convert the linked static mesh
Print more extensive bounding box information
vdenoise.exe
Ability to denoise multiple render elements in a single pass
Improved the GUI when started without parameters
The denoiser tool should preserve metadata in the output file
Ability to denoise four-component RGBA render elements
Enable denoising for the VRayAlpha render element
V-Ray/V-Ray GPU
Unified installation paths, added versions to the shortcut names, updated environment variables names
VRayPluginNode
Added export of the instantiated plugins for V-Ray GPU
VRaySimbiontMtl/VRaySkinMtl
Removed from the UI
VRayOSL/VRayMDL
Add shader fingerprint validation
img2tiledexr.exe
Detect opaque or monochrome images in the img2tiledexr tool
VRayHairMtl2
Add tint control for the primary, secondary and transmission components
VRayLightMeter
Improve the calculation speed and quality
VRayScatterVolumeMtl
Improved sampling
Bug Fixes
V-Ray
Adaptive dome light artifacts with "cast shadows" off
Artifacts with adaptive dome light when rendering with V-Ray Standalone
Crash with AXYZ ANIMA meshes and VRayVelocity render element
Embree crashes when building trees on machines with many cores
Error while building Embree tree when moving VRayFur in IPR
Exported scene from 3ds Max renders very slow in V-Ray Standalone due to excessive sampling of hairs
Less than normal samples are calculated with Use camera path with Irradiance map GI engine
Light Cache is about 3 times slower since V-Ray Next, Beta 2 compared to V-Ray 3.60 with transparent materials
Overbright pixels (fireflies) with adaptive dome light
Resumable rendering doesn't work correctly with adaptive dome lights and auto exposure
The final info message in the VFB is "Hair and Fur" if you have Hair and Fur in the scene
The output image vrayInfo/renderTime EXR attribute is not correct
Standard materials don't render correctly when nested in other materials
3ds max Physical camera is not moving when MB samples are set to 2
Caustics on motion-blurred objects may be blurred incorrectly
Continuous reactivation of pixels at the end of the rendering with progressive sampling
Crash after exporting .vrmesh with a frozen geometry for preview mesh
Crash with matte objects, render elements and affect all channels for reflection
Improve Light cache saving on network locations
DR render client ignores server anouncement broadcast when host is added as 127.0.0.1
Embree generates artifacts in specific scenes
Random Hair&Fur strands render with the diffuse color instead of the plugged gradient or gradient ramp in that slot
Stuck render with one core at 100%
Unhandled exception error when camera motion blur is enabled in specific scene
Artifacts appear with irradiance map and light cache with adaptive dome light
Auto exposure produces black output with small regions
Changing the "Renderable" object property of an object is not updated in IPR
Crash when calculating light cache in scenes with Forest Colour texture with multiple maps
Crash when rendering a scene with matte reflections
Crash when baking textures with Motion Blur
Crash with XRef scenes and IP
Displaced geometry normals are incorrect during light cache calculation
Render to texture overrides elements with black outputs when disabled
MAXScript auto-load script error with 3dsMax2018.4
Noisy glossy refraction with BF\LC and Retrace turned on in the attached scene
Physical camera exposure controls are applied when have V-Ray Physical camera with Exposure enabled
RGBA elements in multichannel EXR files are not loaded properly
Subimage name for "beauty" subimage in multipart EXR just an empty string, set to "rgba"
Specific scene with relatively long faces renders slower with Embree
The exit color for refraction is not working with old scenes
Update GLSL shader examples to use the new style of passing uniform textures
V-Ray Cloud submission dialog issues with HiDPI monitors
Very high memory usage with out-of-process rendering on nearly empty scene
VRayLightSelect produces black pixels with glossy materials with black fog color
Fix an issue with the progressive image sampler when rendering extremely bright scene
Arch&Design material inside a VRay2SidedMtl material renders black
Build of Embree acceleration structures cannot be canceled
Crash in IPR with VRayMultiSubTex plugged in VRay2SidedMtl on VRayInstancer instanced objects
Crash with MultiTexture on VRayLight
Geometry with cloth simulator modifier causes crashes in some scenes
Incorrect render elements in the deep output when using "By Render ID and Z-depth" merge mode
Noisy render with adaptive dome light in specific scene
Some files are inappropriately installed to 3ds Max folder in standalone render server installation
The browse window for override material in Global switches opens twice
The refraction color at distance combination of the Arch&Design material doesn't render
VRayProxy disappears when motion blur "Geometry samples" is set to 1
V-Ray Standalone
Standalone: Lens effects from vrscene are not applied with -display=0 option
Crashes with specific scene with MDL materials and Scanned materials
V-Ray/V-Ray GPU
3ds Max crashes if Start IPR button is hit during render warmup
Non-uniform scaled rectangle light emits in the wrong direction
V-Ray IPR
Crash when modifying Multi/Sub-Object sub material on VRayInstancer instanced objects
Crash with VRayDisplacementMod with texture map
Not keeping the aspect ratio when Fit to VFB is enabled
3ds max crashes to desktop when VRayScannedMtl is reloaded during IPR rendering
Some crashes with VRayVRmatMtl in certain scenarios with VRayScene
3ds max crashes to desktop when VRayScannedMtl is reloaded during IPR rendering
Some crashes with VRayVRmatMtl in certain scenarios with VRayScene
V-Ray GPU
A3ds Max UI becomes unresponsive after disabling VFB region rendering during IPR
Adaptive lights render noisier a specific scene
Artifacts with adaptive dome lights
Artifacts with VRayAerialPerspective in specific light setup
Auto exposure's "Transfer to camera" button does not work
Black outlines with refractive VRayMtl and VRayFastSSS2
Bump is always tiled
Color correction remap does not work properly
Crash at every frame after the first one with environment map assigned both to the environment and a dome light
Crash on calculating mip-map levels for missing bitmaps
Crash when changing materials in VRayOverrideMtl
Crash when scrubbing the time slider due to material anisotropy
Crash while resizing the VFB during IPR session
Crash with a specific scene with VRayClipper
Crash with MultiSub material when deleting invisible to camera geometry during IPR
Crash with specific VRayProxy without normals and displacement
Crash with VRayEdgesTex in opacity slot in specific material setup
Crash with VRayFur with "Lock to surface" and "Ignore scale" enabled
Custom output channels of Color Correction are not exported properly
Different render of reflective material when Dome Light's "Cast shadows" is off
Effects result is missing when saving through 3ds Max Output
Extend stereoscopic rendering options (Eye distance, Focus method, Swap left/right, Follow VR headset)
Forest Color is not working when used with only default color and no texmaps
Inconsistent Forest Color randomization between DR slaves
Incorrect fog color of VRayEnvironmentFog when light's shadows are turned off
Incorrect output FOV with Sperical panorama camera with overriden Vertical FOV in 3ds max 2019
Instanced VRayProxies with VRayInstancer are missing in the first frame of V-Ray GPU production animation
Occasional crash when working with Physical Camera in IPR session
On-demand mip-mapped textures render with lower resolution on GPU when used in Bump, Displacement and Metalness
Refraction with nested volumes is wrong
Rendering differently spherical camera
Scene loads slower compared to CPU
The "*_tex_mult" parameters of the SettingsEnvironment plug-in are ignored
The "RGB and alpha source" rollout settings in VRayHDRI are ignored
The "Use roughness" option in VRayMtl has no effect
Unhandled exception when modifying one of the VRayInstancer lists during IPR
Unhandled exception when rendering with disabled VFB
Unahndled exception with Particle flow and motion blur in a scene with zero vertices meshes
Very small triangles disappear from the rendering
VRayDirt's "double sided" parameter is not working correctly
VRayScannedMtl is black during the mip-map on demand loading phase
VRayScannedMtl renders black in specific scene
VRayScannedMtl with triplannar mapping produces artifacts with specific geometry
Wrong opacity with VRayBlendMtl and VRay2SidedMtl
"Visible to camera" does not work with volumetrics
Remove "non-physical" warnings
GPU CUDA AA Gaussian not matching CPU;
Animatable parameters for VRayGLSL, VRayMDL and VRayOSL
Animated radius of sphere light is not exported for VRayLight
Artifacts in VRayLighting render element with Aerial perspective and Highlight burn below 1.0
Artifacts with denoiser and VRayStochasticFlakesMtl
Black color applied instead of diffuse when VRayHDRI tag tiled image is not found
CUDA error 716 on a scene with Velocity render element and spherical VRayLight
CUDA error 719 with specific scene with VRayClipper
Changing the verbose level of V-Ray log is evaluated only with launching a production render
Crash with Bercon Noise in displacement with two or more devices
Crash with mapped opacity and on-demand textures with 382 drivers
Crash with on-demand textures
Crash when hiding/unhiding geometry while rendering
Crash when turning on and off a rect/mesh Light
Crash when rendering backwards sequence
Crash when tweaking values in Output
Different rendering of some of the falloff types in Falloff Map
Displacement is not disabled from the Global switches in production rendering mode
Displacement subdivides the geometry more than it should when Physical camera is used
Exception after moving a VRayTriplanarTex with VRayNormalMap from bump slot to another
Exception with MultiTexture in VRayLight
Exposure is not updated when switching between cameras
Flickering in animation with 3ds Max animated Noise modifier
Material fog bias with ActiveShade rendering
Memory leaks with animation and geometry with modifiers
Missing reflections on VRayBlendMtl with reflective base material, non-reflective coat material and additive mode
NaNs in Light select render element when using Light cache
Out-of-process rendering crashes with simple scenes loaded in the VRayScene node
Parented lights in groups don't work in VRayLightSelect render element
Problems with Fit resolution to VFB and changing the Max resolution during ActiveShade
Scene with particles crashes when scrubbing the time slider during ActiveShade
The viewport representation of Body objects (CAD) is rendered during ActiveShade
Unhandled exception when rendering a sequence with a VRayVRmatMtl
UV tiling breaks if there is Output node between VRayHDRI and VRayColor2Bump
VRayDirt "affect alpha" option not supported
VRayMDL is not updated in ActiveShade when the file in attached VRayHDRI is changed
VRayMDL is rendered black out-of-process
VRayMtl opacity not working with image sequence
VRayStereoscopic helper is not working
VRayTriplanarTex for bump doesn't respect UVW scale
Wrong result with VRayStereoscopic camera when Override FOV is enabled
Wrong anisotropy effect in specific scene
Wrong progress information for Light cache calculation
Additional bump through VRayBumpMtl is not working with VRayScannedMtl
Alpha values above 1 with VRayEnvironmentFog and Dome VRayLight (affect alpha)
Artifacts with scaled VRayLight
Bug with alpha channel on VRScan displacement
Crash in specific scene with complex material setup
Crash on the second render with specific scene with mip-mapped textures
Crash with subdivision displacement
Crashes with VRayFur with motion blur
Crash when Hair Texture uses "Distance Along Strand Absolute" with V-Ray Fur
Crash when resizing the VFB in IPR hybrid rendering mode
Crash with VRayMultiSubTex with Gradient Ramp
Crash when copying displaced geometry
Crash with a heavy scene
Directional double-sided VRayLights light distribution is not even with VRayEnvironmentFog
Difference when rendering VRayBlendMtl with Additive (shellac) mode enabled
Different render of VRayNormalMap
Export for EXR settings (Option RE)
Investigate an issue with GPU Displacement in a specific scene
Memory leak with animation and geometry with modifiers
Missing reflections on refractive VRayMtl with fog color different than (255, 255, 255) and VRayEnvironmentFog gizmo
Multi/Sub-object material applied to Node with hairs renders black
Object is rendered grey, without applied material
Production render sequence output is saved twice
Reduce VRayProxy print SD tree info in the log based on the verbosity level
Tiling factor of VRayScannedMtl is not respected
Unhandled exception with specific VRayVRmatMtls
V-Ray exposure control is not working with Physical Camera
VRayEnvironmentFog doesn't render properly in GPU when scatter GI is used
Wrong shadows in a scene with proxies with transparent materials
Adaptive dome light seems to render darker and slower in specific scene
Changing the render resolution during GPU IPR does not work
Crash during rendering with cloth and empty VRayDisplacementMod modifiers and motion blur
Crash with instanced HairFarm object during IPR
Difference in exposure between the first frame and the others with custom camera aperture
Do not export disabled VRayClippers
Exception with Hair&Fur modifier
Fog color is ignored when "affect shadows" option of VRayEnvironmentFog is off
High values for water level in VRayDisplacement cause crash
Incorrect render of VRayScannedMtl with VRayReflection render element
Incorrect values set for "Rays per pixel" and "Rays bundle size" parameters when spinner is right-clicked
Incorrect VRayAtmosphere render element when fog emission color is different than default black color
Missing OpenVR/Oculus VR preview modes
On-demand mip-mapped textures render with lower resolution
Render mask texture button is not working properly with drag and drop
VRayScannedMtl materials with height map render incorrect
Wrong reflection glossiness with MultiTexture
VRayDenoiser
"Update" button is not working as expected during IPR
VRayDenoiser/vdenoise.exe: Denoising produces blurry artifacts when threshold is set to 0.0
VRayFastSSS2
Material in Raytraced (refractive) mode is lit by excluded V-Ray light with Cast Shadow disabled
Parameters are not updated in the UI lately when color mode is set to "Scatter coefficient + Fog color"
VRayGLSL
"vr_Position" returns wrong results
Wrong normals in GLSL shaders
Wrong shadow calculation when used as opacity map;
Blurred textures with scaled UV coordinates with V-Ray GPU
Enabling and then disabling the Quick Shader disables the preview of the material and makes it render black
Parameters without loaded values in a specific scene cause crash with V-Ray GPU
VRayHairNextMtl
NaN pixels caused by negative value for the diffuse amount parameter
Randomization dye hue parameter renders differently with V-Ray GPU
The subdivs parameter should be dimmed when "Use local subdivs" is disabled in the Global DMC settings
VRayInstancer
Wrong instances rotations with PRT source particles
Add support for objects with Ornatrix/Hairfarm hairs
Different instances rotations with PRT Source objects for source particles
Wrong particles animation when .vrscene is exported with frame range
Crash with Krakatoa particles
VRayLightMeter
Missing text ("Error" instead of "Error tolerance") in the UI for 3ds Max 2016 and older versions
Wrong results for very small grid sizes
VRayLightSelect
Fix artifacts in with adaptive dome light when mode is different from "Full"
VRayOptionRE
Add "Whole image" ability to the "exr data window" option to save the whole image even if a region is rendered
No OpenEXR extra metadata is written
VRayOSL
OSL shading system leaks memory
The 'camera:fov' OSL attribute must be in degrees
VRayOSLTex crashes if attached to VRayEnvironmentFog
Crash with unsupported OSL widgets for certain types of tweaks
Maps unlink from OSL nodes when scene and its local assets are moved together to another location
VRayPluginNode
Using in IPR may leave render license engaged
Crash when changing Plugin type while rendering with V-Ray GPU
VRayProxy
Preview cache is not cleared when override is specified
Crash when loading a file after the preview cache had been enabled and 3ds Max was reset
Hair and particles are not displayed in viewport after their preview is cached
Reads mesh files even when they are cached
Viewport preview is not affected when a new scale factor is set after the preview has already been cached
Modifying the Alembic mesh Start path should update the proxy preview cache
VRaySoftBox
Gradients UI controls are not working since V-Ray Next, Beta 2
VRayVolumeGrid
Enabling GI has no effect with "Disabled" scattering on volumes with V-Ray GPU
Even when there aren't active render elements warnings appear in the V-Ray messages
Incorrect motion blur on moving grid with a static or moving camera locked to it with V-Ray GPU
Incorrect render result due to Channel Smoothing option set to Temperature with V-Ray GPU
Light Cache renders differently on GPU compared to CPU in Volumetric Geometry mode
Shadow Strength parameter doesn't work with scattering set to "Ray-traced" with V-Ray GPU
The VRayVelocity render element is not rendered in Volumetric Geometry mode if Motion Blur is off
Wrong render of VDB caches which have a background value outside the tree min-max range
"fire_opacity_mode" parameter isn't exported to vrscenes
After loading a cache, CPU usage remains high on machines with many threads
Artifacts when rendering overlapping containers in Volumetric Geometry mode
Crash when rendering a simulator without a cache with Velocity render element enabled
Crash when rendering in Mesh mode with Surface channel set to Texture
Crash when rendering converted grid to Editable poly
Crash when Rendering->Surface Channel is set to Texture and Mesh Preview is enabled
Errors when saving and loading presets
Frame offset in Loop mode between Phoenix and V-Ray Volume grid
Keyed Playback Mode parameter doesn't render as expected during sequence render
Loop overlap only works when load nearest if missing is enabled
Sequence render with V-Ray and Fire Lights keeps showing the lights after the cache sequence ends
Missing RGB for Liquids on some frames when using Play Speed less than 1.0 and the Velocity method
No confirmation box when overwriting presets
Warning about using local machine Input path for distributed rendering even if the path is UNC but starts with forward slashes
Crash after using Make unique operation on VRayVolumeGrid instances
Crash on render after deleting an instance
Crash when cloning (shift + click with the move tool)
Crash when setting a VRayVolumeGrid as a Clipper mesh
No scene shadows if Visible to Camera is disabled in Volumetric Geometry mode
Fire/Smoke in Volumetric Geometry mode does not render at all when Min Visible Opacity is set to 0.0
Alpha Channel and Smoke Opacity aren't correct when rendering volumetric with V-Ray GPU
Can't load OpenVDB files whose "file_voxel_count" metadata is 0, though they contain active voxels
Fire Opacity multiplier is not taken into account in V-Ray GPU
Light cache computation with enabled Probabilistic Volumetrics is slower compared to V-Ray CPU
Minimum Visible Opacity does not work with V-Ray GPU
Rendering a sequence with several VRayVolumeGrid instances with V-Ray GPU shows only one of them after the first frame
Rendering fire in Own Opacity mode with Smoke Color Disabled on V-Ray GPU does not match V-Ray's
Volumes that contain the render camera aren't visible with V-Ray GPU
Wrong velocity direction and motion blur with OpenVDB files from FumeFX
Wrong velocity scale when importing OpenVDB files from Maya Fluids
VFB
3ds Max crashes when copying an image from VFB to the clipboard and then copying text from Layer/Scene explorer
Image shifts one pixel up/down when dragging the separator line during horizontal A/B compare
Using the drop-down channels list causes crash when renderring with disabled memory frame buffer, but with raw output preview enabled
A/B comparison distorts the images when panning
Inconsistent message when the History Directory path is empty
Occasional crash when closing 3ds Max with VFB A/B compare enabled
Crash when opening certain EXR images with ROI
If the scene name is too long to fit in History Details, all other lines of text are not displayed
V-Ray GPU rendering statistics appear skewed after render stop
Bucket rendering with extreme downsizing does not fill the whole image in the buffer
Crash when loading scene from VFB History
Qt VFB (3ds Max 2018 and up) has issue with numeric characters
.vrscene exporter
Composite texture with layers with no texture attached produces invalid vrscene files
Default values for settings are now exported if neither V-Ray nor V-Ray GPU is selected as the current renderer
The correct V-Ray Standalone version is now selected for "Export and render"
The opacity mode of VRayMtl is now exported
V-Ray Bitmap to VRayHDRI converter
Tiled EXR conversion tool (img2tiledexr.exe) discovery error
V-Ray scene converter
Some camera settings are not transferred when converting Standard Camera to Max PhysicalCamera or VRayPhysical camera
V-Ray Toolbar
3ds Max crashes when creating a mesh lights from grouped objects
vdenoise.exe
The denoiser tool doesn't preserve the pixel aspect
Crash if an incomplete or broken file is passed
The denoiser tool crashes when the input images are non OpenEXR or vrimg
Resize the denoiser window on denoising to match the screen resolution
VRayClipper
Clipping geometry shows up with ambient occlusion
Wrong lighting for Fur objects inside clipped geometry
VRayDisplacementMod
Broken geometry edges at UV-borders
Crash when rendering animation with subdivision displacement
VRayLight
Mesh light does not respect geometry flipping in V-Ray GPU
Plane type light from X-Ref scene saved with earlier version is loaded half size after Beta 1
Negatively scaled disc lights emit in both directions with Double-sided disabled
VRayLightMtl
Direct illumination enabled doesn't produce correct results when illuminating Standard material
VRayMtl
Crash with enabled Abbe number and Full mode VRayLightSelect
Fog color is ignored if VRayDisplacementMod is present
VRayMDL
MDL assets are not transferred to DR slaves
Message boxes are shown in quiet mode
Subsurface absorption issues
Crash when rendering with full light select
Blurred textures with scaled UV coordinates
Rendering very bright with reduced ray depth
VRayScannedMtl
Artifacts when rendering with Light cache on specific scene
All maps (paint, filter, ior, etc.) are not affected by the parallax displacement
Constant increase of the consumed memory during the rendering of certain material
Crash when using UV adjustment with certain object
Edge displacement appears inclined when the UV tilling multipliers do not match exactly the sample aspect
Edge displacement does not produce equal result in all ray directions
Geometry with smooth or shell modifier produces holes behind the displaced edges
Renders black when seen through the translucency texmap of VRay2SidedMtl
Viewport preview of the VRScan does not match the render
VRscans materials slow down the viewport animation
When no UV mapping is present, the light cache cannot sample the material
Environment and effects exposure control has effect even when not Active
Remove Subdivsion parameter
Disable the UI parameters that are not working in V-Ray GPU when set as current renderer
VRayToon
Is always applied on VRayLights
Crash with third-party geometry plugins
V-Ray Toon line dissappears with big FOV camera values
V-Ray Light Lister
Disable subdivisions of the lights when Use Local subdivs is unticked
ply2vrmesh.exe
Crash with specific nodes from vrscenes with applying both velocity and transformations
.ply files form ZBrush do not convert correctly
V-Ray GPU CUDA
The Distance Blend mode of the VRayFalloff texture doesn't work
VRayDirt
Excluded object affects rendering of objects with inverted normals after Beta 1
VRayFur
Crash with enabled tessellation and motion blur
Crash if fur is applied to non-geometry objects
VRayHairMtl2
Very slow rendering of hairs with opacity
Hair renders darker when the light cache is enabled
VRayHDRI
Color bleeding on the UV space edges with disabled tiling
VRayPhysicalCamera
Automatic vertical tilt is not updated during animation
Environment and effects exposure control has effect even when not Active
Lens file distortion is not working
VRaySwitchMtl
Mismatching material indices
Incorrect width of the parameters rollout on high DPI displays
.vrscene export
Improve file write times
Geometry animation is not exported when Geometry samples are set to 1
vrimg2exr.exe
Option -info does not print "V-Ray information" data
V-Ray GPU CUDA
Crash when lights are turned off and back on during IPR
VRayDistanceTex
The texture for the distance parameter of VRayDistanceTex overrides the distance value
VRayEnvironmentFog
Crash with animation in specific scene
VRayMtlSelect
Render element is not correct when rendering deep images