VRaySSS2

This page gives information on the Subsurface Scattering Render Element.

Overview


The VRaySSS2 Render Element stores information calculated from Subsurface Scattering materials (VRayAlSurfaceMtl and VRayFastSSS2) . This render element can then be used to enhance or color-correct just the subsurface scattering component of the image during the compositing process.


UI Path: ||Render Setup window|| > Render Elements tab > Add button > VRaySSS2

images/download/attachments/60100436/Max2023_VRay6_RenderElements_UIpath.png

images/download/attachments/60100436/VRaySSS2.jpg

Parameters


This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:

VRayVFB – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.

Deep output – Specifies whether to include this render element in deep images.

Color mapping – Applies the color mapping options specified in the Color mapping rollout (Render Setup window > V-Ray tab) to this render element. This option is enabled by default.

Multiplier – Sets the overall intensity of the render element, where 1.0 is the standard multiplier.

Denoise – Specifies whether to denoise this render element.

images/download/attachments/60100436/Max2023_VRay6_VRaySSS2.png

Common Uses


The Subsurface Scattering Render Element is useful for changing the appearance of SSS2 elements, after rendering, in a compositing or image editing software. In the example, the scattering color is changed to red using the SSS2 RE. See the render before and after compositing.BeforeAfter

images/download/attachments/60100436/Beauty.jpg

images/download/attachments/60100436/Beauty_CC.jpg


Compositing Formula


The VRaySSS2 Render Element is added to the Beauty composite to form the final image.

images/download/attachments/60100436/SSS2_formula_resized.png