Chaos Cloud Supported Features
This page provides a table of features supported by Chaos Cloud rendering in 3ds Max.
Supported Features
Cameras
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Feature |
Chaos Cloud |
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Motion blur (transformation+deformation) |
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Camera motion blur |
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Camera DoF |
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Perspective |
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Distortion for Physical Camera |
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Geometry
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Feature |
Chaos Cloud |
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Triangle meshes |
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NURBS |
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Subdivisions |
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Particles (with Particle Flow) |
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X-Ref Scene |
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Lights
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Feature |
Chaos Cloud CPU |
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Lights textures |
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Standard Lights |
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Photometric Lights |
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Ambient Light |
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Image based lighting |
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3ds Max Default lights |
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Global switches
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Feature |
Chaos Cloud CPU |
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Displacement |
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Lights |
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Hidden lights |
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Don't render final image |
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Override depth |
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Override material |
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Override material exclude list |
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Shadows |
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Reflection/Refraction |
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Maps |
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Glossy effects |
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Max ray intensity |
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Filter maps |
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Secondary rays |
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Max transp. levels |
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Transp. cutoff |
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Light tree and adaptive lights |
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Default lights |
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Textures
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Feature |
Chaos Cloud CPU |
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Bitmap |
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Cellular18 |
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Checker |
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Color Correction |
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Composite |
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Dent |
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Falloff |
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Forest Color |
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Gradient |
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Gradient ramp5 |
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Marble |
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Mask |
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Mix |
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Noise 16 |
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Output |
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OSL Map8 |
PARTIAL2 |
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Particle Age |
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Particle MBlur |
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Perlin Marble |
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RGB Multiply |
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RGB Tint |
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Smoke |
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Speckle |
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Splat |
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Stucco |
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Substance |
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Swirl |
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Tiles |
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Vertex Color |
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Waves |
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Wood |
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Advanced Wood |
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VRayMap |
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3rd Party Plugins
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Feature |
Version |
Chaos Cloud CPU |
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ForestPro |
v8.2.1 |
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RailClone |
v 6.0.7 |
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MultiScatter |
1.623 |
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ColorCorrect |
v3.4.138.22 |
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v7.4.3 |
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Professional 2.7.3.232 |
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MultiTexture |
2.04 |
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Bercon Maps 11 |
3.04 |
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Anima |
5.0.2 |
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GrowFX |
2.0.0 |
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tyFlow |
v 1.018 |
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thinkingParticles |
6.10 (R 6.10.257) |
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SiNi Scatter |
1.26.0 |
INTIAL |
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SiClone |
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INITIAL |
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ProxSi |
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SiNi Disperse |
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INITIAL |
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Floor Generator |
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"Version" is the latest tested version of the respective plugin with the current official V-Ray version.
Environment
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Feature |
Chaos Cloud |
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Spherical Mapping |
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Mirror ball mapping |
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Angular mapping |
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Global Illumination Methods
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Feature |
Chaos Cloud |
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Materials
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Feature |
Chaos Cloud CPU |
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VRayFastSSS2 (raytraced) |
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VRayHairMtl |
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INITIAL |
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Other
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Feature |
Chaos Cloud CPU |
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VRayShadowMap |
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VRayLensEffects (VFB) |
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Render Mask (see Image Sampler) |
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Anisotropy |
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Matte objects |
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Include/Exclude Lists for Materials |
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Include/Exclude Lists for Lights |
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Footnotes
1 – The Sampler Info Render Element supports different UVW Coordinate types through its different pass types. For more details, please see the Sampler Info Render Element page.
2 – It is supported in V-Ray for 3ds Max 2019. Some OSL maps are not supported yet.
3 – Falloff map does not support Shadow/Light type.
4 – Substance2 is supported.
5 – VRayCryptomatte RE is supported when rendering with Bucket Image Sampler.
6 – VRayLightMix will give an output the way it is set in the original scene, and its settings cannot be further edited directly in the cloud environment.
7 – Support is confirmed for tyFlow v0.16122 [BETA] (June 13 2021) . There may be occasional failures with other versions while the product is still in Beta and major changes to it happen.
8 – Using HDRI Environment from Max native osl maps can produce a different result when rendering with Chaos Cloud Rendering.
9 – Gradient Ramp as bump texture is not supported.
10 – Anima 4D people export to Chaos Cloud Rendering produces large size files and their upload to the cloud might be sluggish.
11 – BerconGradient Lighting, Random, Particle age, Particle speed and Particle size types are not supported. Normal and Distance types To Object and Object Z are not supported.
12 – "Limit to visibility" feature is not supported in animations and with multiple cameras with Forest Pro version 7.
13 – VRayObjectID is always rendered with Integer (no Anti-Aliasing) mode in Chaos Cloud Rendering .
14 – RailClone mapping features are not supported in Chaos Cloud Rendering with RailClone's Use Instancing Engine option enabled. More details are available at Itoo's RailClone requirements page under V-Ray RT/GPU.
15 – Animation of cloud parameters is currently not supported.
16 – Note that the noise pattern renders differently in Chaos Cloud/V-Ray Standalone. Use the VRayNoiseTex instead to keep consistent results.
17 – Irradiance Map GI engine is deprecated. It doesn't support some of the new V-Ray features and will be soon removed as an option.
18 – Note that the Seed parameter of the Cellular map renders differently on Chaos Cloud and V-Ray Standalone.
19 – In versions prior to V-Ray 6, Anima 4D people exported to V-Ray Standalone and Chaos Cloud Rendering render with a lot of artefacts. It is recommended to upgrade to V-Ray 6 and then export your Anima 4D scenes to Chaos Cloud or V-Ray Standalone.
Additional Notes
Currently, Chaos Cloud Rendering does not support animated formats for input.
Starting with V-Ray 6, update 1, VFB Render region option is supported.