• What's New
    • What's New in V-Ray 6, update 2
    • Release Notes
      • V-Ray 6
      • Previous Versions
        • V-Ray 5, Update 2
        • V-Ray 5, Update 1
        • V-Ray 5
        • V-Ray Next, Update 3
        • V-Ray Next, Update 2
        • V-Ray Next, Update 1
        • V-Ray Next
        • 3.60.01 to 3.70.01
        • 3.50.01 to 3.50.04
        • 3.40.01 to 3.40.03
        • 3.30.01 to 3.30.05
        • 3.20.01 to 3.20.03
        • 3.10.01 to 3.10.03
        • 3.00.01 to 3.05.04
        • 2.00.01 to 2.50.01
        • 1.49.65 to 1.50.SP5
    • Previous Versions Key Features
      • What's New in V-Ray 6, update 1
      • What's New in V-Ray 6
      • What's New in V-Ray 6, Beta
      • What's New in V-Ray 5, update 2
      • What's New in V-Ray 5, update 1
      • What's New in V-Ray 5 Release
      • What's New in V-Ray 5, Beta 2
      • What's New in V-Ray 5, Beta
    • Rendering with Older Assets
  • Installation and Licensing
    • System Requirements
    • 3ds Max Compatibility
    • Installation
    • Chaos License Quick Start Guide
    • Silent Install and Uninstall
    • Free Trial
    • Licensing
      • Installing the License Server
      • Changing your License Settings
      • Borrowing Licenses for Offline Use
      • Advanced Licensing Settings
    • Chaos Telemetry
    • License Agreements and Copyrights
      • End User License Agreement
      • Credits and Copyrights
    • V-Ray for 3ds Max Autodesk application package
    • Running V-Ray Autodesk app packages from Arbitrary Location
    • Running V-Ray from an Arbitrary Location
    • V-Ray SDK
    • V-Ray App SDK
    • How to Uninstall V-Ray
  • Tutorials
    • Universal V-Ray Settings
    • Interior Render Settings
    • Basic Texture Baking with V-Ray
    • Rendering Specific Objects with Render Mask
    • Rendering Very Large Images
    • Rendering with V-Ray GPU directly to VR Headsets
    • Continue a Render with Resumable Rendering
    • Using Custom Attributes to Match Proxy and Material
    • Setting Different Environment Priorities to Environment Maps
    • How To Make Glass
    • How to Make Water
    • How to Make Paper
    • How to Make Hardwood Floor
    • How to Make Leaves
    • How to Make Translucent Fabric
    • How to Make Translucent Plastic
    • How to Make Rocks with VRayTriplanarTex
    • How to Мake Gemstone Figurine with VRayMtl's Translucency
    • Creating Wax Material with VRayFastSSS2
    • VRayHairInfoTex Setup
    • Creating Car Paint with VRayStochasticFlakesMtl
    • Creating Snow with VRayStochasticFlakesMtl
    • How to Apply V-Ray Displacement on V-Ray Decal - Part I
    • How to Apply Multiple Decals - Part II
    • How to Make Simple Fire with VRayLightMtl
    • How to Make Realistic Fire with VRayVolumeGrid
    • How to Create Iridescent Materials with Thin Film
    • Rendering Mudbox Vector Displacement
    • Rendering ZBrush Displacement
    • Rendering PTex Textures from Mudbox
    • Rendering Vector Displacement with Object-Space PTex
    • Rendering MDL Textures from Substance Designer
    • Houdini to 3ds Max Alembic Workflow
      • Chapter 1 - Poly Geometry
      • Chapter 2 - Particles
      • Chapter 3 - Hair
      • Chapter 4 - Crowd Agents
      • Chapter 5 - FLIP Fluids
    • Houdini to 3ds Max Open VDB workflow
      • Chapter 1 - Basic Fire/Smoke Simulation
      • Chapter 2 - Smoke Simulation with Custom Cd in the RGB field
      • Chapter 3 - Equalizing the Pyro shader and the V-Ray Volume Grid settings
    • V-Ray Shadow Catcher
    • Creating God Rays Effect
    • ACEScg Workflow Setup
    • How to Create Snow with VRayDecal
    • Rendering Refractive Surfaces
  • V-Ray Render Settings
    • V-Ray FAQ
      • Creating Dump Files
    • V-Ray tab
      • Frame Buffer Settings
      • Global Switches
      • IPR Options
      • Image Sampler
      • Progressive Image Sampler
      • Bucket Image Sampler
      • Image Filter
      • Environment Settings
      • Color Mapping
      • Camera
    • GI tab
      • Global Illumination Rollout
      • Light Cache Settings
      • Irradiance Map Settings
      • Caustics
    • Settings tab
      • Authorization
      • Color Management
      • Default Displacement
      • System
        • Presets
      • Tiled Textures Options
      • Proxy Preview Cache
      • Reset Settings
    • Render Elements tab
  • V-Ray GPU Render Settings
    • V-Ray GPU Supported Features
    • V-Ray GPU Setup
      • V-Ray GPU FAQ
    • GPU V-Ray Tab
      • GPU Render Settings
      • GPU Global Illumination
      • GPU Light Cache
      • GPU Frame Buffer
      • GPU Environment
    • GPU Performance Tab
      • GPU Utilization
      • GPU Textures
      • GPU Distributed Rendering
      • V-Ray GPU Render Devices Select
    • GPU Settings Tab
      • GPU Authorization
      • GPU Global Switches
      • GPU Image Sampler
      • GPU Color Management
      • GPU Color Mapping
      • GPU Camera
      • GPU Stereoscopic Rendering
      • GPU Default Displacement
      • GPU Proxy Preview Cache
      • GPU Reset Settings
    • GPU Render Elements Tab
  • Chaos Cloud Rendering
    • Chaos Cloud Supported Features
    • Scene Analyzer
    • Post-production and Generating Different Types of Images with the VFB
    • Set Up and Review Render Elements in Chaos Cloud
    • Set Up for Faster Animation Rendering with Chaos Cloud
    • Batch Rendering with Multiple Cameras
  • Chaos Cosmos Browser
  • Chaos Scatter
    • Objects Rollout
    • Camera Clipping Rollout
    • Scattering Rollout
    • Spline Scattering Rollout
    • Surface Scattering Rollout
    • Bounding Box Scattering Rollout
    • Transformations Rollout
    • Areas Rollout
    • Display and Limits Rollout
    • Info Rollout
    • Chaos Scatter Color Textures
  • Rendering and Post Processing
    • V-Ray IPR
    • V-Ray Frame Buffer
      • VFB QuickStart Guides
      • Layers
      • Lens Effects Layer
      • VFB Settings
      • Masks
      • Controlling the VFB Programmatically
    • Old V-Ray Frame Buffer
      • Color Corrections
      • Lens Effects
      • Controlling the Old VFB Programmatically
    • Distributed Rendering
      • Set Up V-Ray Render Service
      • Set Up Distributed Rendering
    • Texture Baking
      • Bake Elements
    • Environment Variables
    • Features
      • Deep Output Support
      • OpenColorIO Support
      • Supported Features
        • G-Buffer Support
  • Tools
    • Toolbar
    • V-Ray Menu
    • V-Ray Material Library Browser
    • Chaos Vantage Toolbar
    • V-Ray Lister
    • Internal Tools
      • V-Ray Scene Converter
      • V-Ray Scene Exporter
      • VRmat Converter
      • Enscape VRScene Importer
    • Additional Tools
      • VRImg to OpenEXR Converter
      • Denoiser Tool
      • Irradiance Map Viewer
      • Lens analysis tool
      • Lens Effects Filter Generator
      • Image to Tiled Multiresolution EXR Converter
      • V-Ray Bitmap to VRayBitmap converter tool
      • OBJ GEO PLY to .vrmesh converter
      • V-Ray mesh viewer
      • Misc Tools
      • Exploring Plugin Parameters in CMD
  • Cameras
    • VRayPhysicalCamera
    • VRayExposureControl
    • VRayStereoscopic
    • VRayStereoRig
    • VRayDomeCamera
    • V-Ray Camera Lister
  • Lights
    • VRayLight
      • Plane - Disc - Sphere Light
      • Dome Light
        • IBL with Dome Light
      • Mesh Light
    • VRaySun
    • VRayIES
    • VRayAmbientLight
    • VRayShadow for Standard Lights
    • VRayLightMeter
    • V-Ray Light Lister
  • Materials
    • VRayMtl
      • VRayMtl Presets
    • VRay2SidedMtl
    • VRayALSurfaceMtl
    • VRayBlendMtl
    • VRayBumpMtl
    • VRayCarPaintMtl
    • VRayCarPaintMtl2
    • VRayFastSSS2
    • VRayFlakesMtl
    • VRayFlakesMtl2
    • VRayGLSLMtl
      • GLSL Support
    • VRayHairMtl
    • VRayHairNextMtl
    • VRayLightMtl
    • VRayMDLMtl
    • VRayMtlWrapper
    • VRayOSLMtl
      • OSL Support
    • VRayOverrideMtl
    • VRayPluginNodeMtl
    • VRayPointParticleMtl
    • VRayScannedMtl
    • VRayScatterVolume
    • VRaySimbiontMtl
    • VRaySkinMtl
    • VRayStochasticFlakesMtl
    • VRaySwitchMtl
    • VRayToonMtl
    • VRayVectorDisplBake
    • VRayVRmatMtl
  • Textures
    • General Textures
      • VRayBitmap
      • VRayColor
      • VRayNoiseTex
      • VRayPtex
    • Utility Textures
      • VRayBump2Normal
      • VRayColor2Bump
      • VRayCompTex
      • VRayMultiSubTex
      • VRayNormalMap
      • VRayTriplanarTex
      • VRayUVWRandomizer
    • Object Data Textures
      • VRayHairInfoTex
      • VRayParticleTex
      • VRayPointCloudColor
      • VRayUserColor
      • VRayUserScalar
    • Lighting Textures
      • VRaySky
      • VRaySoftBox
    • Color Adjustment Textures
      • VRayICC
      • VRayLUT
      • VRayOCIO
    • Dynamic Textures
      • VRayCurvature
      • VRayDirt
      • VRayDistanceTex
      • VRayEdgesTex
      • VRaySamplerInfoTex
    • Versatile Textures
      • VRayGLSLTex
      • VRayPluginNodeTex
      • VRayOSLTex
      • VRayOSLOutputSelector
    • VRayFakeFresnelTex
  • Geometry
    • VRayClipper
    • VRayCoronaScatterMod
    • VRayDecal
    • VRayDisplacementMod
    • VRayEnmeshMod
    • VRayInstancer
    • Hair and Fur
      • 3ds Max Hair and Fur Modifier
      • VRayFur
      • VRayHairFarmMod
      • VRayOrnatrixMod
    • VRayMetaball
      • VRayParticleColor Operator
    • Object and Light Properties
    • VRayPlane
    • VRayProxy
      • Alembic Support
      • Working with vrmesh Files
    • VRayScene
    • VRaySphere
    • USD
  • Render Elements
    • VRayBackToBeauty
    • RGB_Color
    • MultiMatteElement
    • VRayAlpha
    • VRayAtmosphere
    • VRayAO
    • VRayBackground
    • VRayBumpNormals
    • VRayCaustics
    • VRayCryptomatte
    • VRayDenoiser
    • VRayDiffuseFilter
    • VRayDRBucket
    • VRayExtraTex
    • VRayGlobalIllumination
    • VRayLighting
    • VRayLightingAnalysis
    • VRayLightMix
    • VRayLightSelect
      • Light Path Expressions
      • Shadow Select
    • VRayMatteShadow
    • VRayMetalness
    • VRayMtlID
    • VRayMtlReflectGlossiness
    • VRayMtlReflectHighlightGlossiness
    • VRayMtlReflectIOR
    • VRayMtlRefractGlossiness
    • VRayMtlSelect
    • VRayNoiseLevel
    • VRayNormals
    • VRayObjectID
    • VRayObjectSelect
    • VRayOptionRE
    • VRayRawDiffuseFilter
    • VRayRawGlobalIllumination
    • VRayRawLighting
    • VRayRawReflection
    • VRayRawReflectionFilter
    • VRayRawRefraction
    • VRayRawRefractionFilter
    • VRayRawShadow
    • VRayRawTotalLighting
    • VRayReflection
    • VRayReflectionFilter
    • VRayRefraction
    • VRayRefractionFilter
    • VRayRenderID
    • VRayRenderTime
    • VRayRoughness
    • VRaySampleRate
    • VRaySamplerInfo
    • VRaySelfIllumination
    • VRayShadows
    • VRaySpecular
    • VRaySSS2
    • VRayToon Render Element
    • VRayTotalLighting
    • VRayUnclampedColor
    • VRayVelocity
    • VRayWireColor
    • VRayZDepth
    • VRayIlluminance
    • VRScansZone
    • VRScansPMaskElement
    • VRaySheenSpecular
    • VRaySheenFilter
    • VRaySheenGlossiness
    • VRaySheenReflection
    • VRayRawSheenFilter
    • VRayRawSheenReflection
    • VRayCoatSpecular
    • VRayCoatFilter
    • VRayCoatGlossiness
    • VRayCoatReflection
    • VRayRawCoatFilter
    • VRayRawCoatReflection
  • Atmospheric and Environment Effects
    • VRayAerialPerspective
    • VRayEnvironmentFog
    • VRaySphereFade
    • VRayToon
    • VRayVolumeGrid
      • Volumetric Grid Parameters
        • Frame Info Rollout
        • Grid Rollout
        • Input Rollout
        • Preview Rollout
        • Rendering Rollout
          • Volumetric Options
            • Fire Rollout
            • Smoke Color Rollout
            • Smoke Opacity Rollout
      • Volumetric Grid Atmosphere Settings
      • Tips
      • Volumetric Rendering In-Depth
  • Scripting
    • MAXScript
  • Rendering Concepts
  • Archived Versions
  • Activity Stream